Update log
Full Assetto Corsa EVO update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
Patch Notes
- incremented UI engine texture cache count - this was a source of potential stuttering - potential optimization for stuttering caused by UI items - potential fix for heavy stutter when an input device reconnects - season definition penalties made consistent between quick race and race weekend race session - controls: fix for dynamic damping setting changes only taking effect after game restart - Caterham Academy setup limits and shift rpm led tweaks - Toyota Supra engine visuals exposed (both variants) - added line thickness to all Nordschleife layouts' full map in the map widget - Mini tuned exhaust backfire position (partial fix only, will require additional code fix to hide the stock exhaust's emitter, which will come in the next major update) - fixed Audi RS 3 rear door animation being playable while driving - added passenger camera to all F6 (onboard TV) cameras - Nürburgring minor visual fixes - Mazda MX5 Cup wet tyre specified for wet setup - fix for game crash when trying to launch R3 Academy events - Serverlist - added filters for gamemode types, display "practice" gamemode servers as "trackday", match current car if no stored car is selected in eligible car list - improved BMW M3 E46 CSL audio - tweaked spectator sound zone volume - BMW M3 CSL dash scripting updates - fix in the Porsche 718 GT4 RS lights script - Ferrari SF-25 aero updates, setup limits, fixed wing setting adjustments not taking effect correctly - fixed a race server crash - improved/fixed the pit entry/exit shapes to avoid offtrack false positives - BMW M8 Competition brake force tweaks - fixed electronics settings in Setup not loaded correctly - Dallara Stradale engine and turbo tweaks - Toyota Supra Drift variant with improved setup and setup limits - BMW M3 E46 CSL throttle response and autoblip fix - Toyota GR86 increased rear camber - suspension damage sanitization across all content - AI cars will now have improved reaction to lower-pace opponents - replay UI: removed redundant index when camera submode cycling - fixed HUD elements not responding to the visibility toggles in HUD settings
Source
