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Steam News22 October 201510y ago

Assetto Corsa v1.3.4 update is now available!

1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager:

Full notes

Full Assetto Corsa update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixed1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager: admin password is mandatory - acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks - Fixed Lamborghini Countach S1 UI for customers who do not own DLC2 - Fixed Alfa Romeo 4c peak slip angle value on rear street tyres. - Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower. - New power loss calculation for GT2 GT3 cars engines - Corrected rolling resistance calculations for GT2 and GT3 cars tyres - BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental. - Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more. - Fixed dirt texture and headights in Ferrari 458 Italia - Fixed headlights indicator on BMW Z4 GT3 - Fixed transparency issue on Ruf Yellowbird - Added leds to Mercedes SLS GT3 - Fixed TrackIR support for x64 - Added Force Feedback Controller app - Fixed acServer corruption of internal buffers leading to packet losses - Added benchmark mode - Realtime app now uses magenta to signal fastest lap in the session - New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS - Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy") - Remapped some functions associated with numpad "+" and "-" +/- = Change Force Feedback (disabled in replays) Ctrl +/- = Change onboard FOV Ctrl Shift +/- = Change saturation

Assetto Corsa changes

fixed1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager: admin password is mandatory - acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks - Fixed Lamborghini Countach S1 UI for customers who do not own DLC2 - Fixed Alfa Romeo 4c peak slip angle value on rear street tyres. - Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower. - New power loss calculation for GT2 GT3 cars engines - Corrected rolling resistance calculations for GT2 and GT3 cars tyres - BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental. - Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more. - Fixed dirt texture and headights in Ferrari 458 Italia - Fixed headlights indicator on BMW Z4 GT3 - Fixed transparency issue on Ruf Yellowbird - Added leds to Mercedes SLS GT3 - Fixed TrackIR support for x64 - Added Force Feedback Controller app - Fixed acServer corruption of internal buffers leading to packet losses - Added benchmark mode - Realtime app now uses magenta to signal fastest lap in the session - New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS - Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy") - Remapped some functions associated with numpad "+" and "-" +/- = Change Force Feedback (disabled in replays) Ctrl +/- = Change onboard FOV Ctrl Shift +/- = Change saturation

1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager: admin password is mandatory - acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks - Fixed Lamborghini Countach S1 UI for customers who do not own DLC2 - Fixed Alfa Romeo 4c peak slip angle value on rear street tyres. - Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower. - New power loss calculation for GT2 GT3 cars engines - Corrected rolling resistance calculations for GT2 and GT3 cars tyres - BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental. - Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more. - Fixed dirt texture and headights in Ferrari 458 Italia - Fixed headlights indicator on BMW Z4 GT3 - Fixed transparency issue on Ruf Yellowbird - Added leds to Mercedes SLS GT3 - Fixed TrackIR support for x64 - Added Force Feedback Controller app - Fixed acServer corruption of internal buffers leading to packet losses - Added benchmark mode - Realtime app now uses magenta to signal fastest lap in the session - New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS - Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy") - Remapped some functions associated with numpad "+" and "-" +/- = Change Force Feedback (disabled in replays) Ctrl +/- = Change onboard FOV Ctrl Shift +/- = Change saturation

Source

Steam News / 22 October 2015

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