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Steam News31 July 201510y ago

Assetto Corsa v1.2 Changelog

Changelog 1.2 - Balanced interior and exterior volume for all cars - Updated Fmod example project - Updated Fmod pipeline document - Fixed some rare FMod crashes - Fixed bodywork sound when stand still for some cars - F

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Full Assetto Corsa update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedChangelog 1.2 - Balanced interior and exterior volume for all cars - Updated Fmod example project - Updated Fmod pipeline document - Fixed some rare FMod crashes - Fixed bodywork sound when stand still for some cars - Fixed typos for career descriptions - Fixed Ferrari 458 and Giulia GTA sound pan - Fixed flags position for triple screens users - Fixed replay doesn't show smoke - Fixed sun visible through barriers - Fixed flying crew at Mugello - Fixed delay before gear shift recognised - Fixed keyboard controller and mouse steering - Fixed rare pit stop repair bug when clutch is pressed - Fixed wrong player is selected in the drivers list - Fixed showroom crashes with Motion Blur enabled - Fixed tyre blankets weird behaviour - Fixed front wheels size on Lotus Evora - Fixed Pagani Huayra broken mirror - Fixed missing BMW M3 Gt2 rear tow - Fixed cars already damaged starting a gameplay session at Ring - Fixed BMW M3 e92 red patch on headlights - Fixed P4/5 Competizione static calipers - Fixed 599xx Evo weird LOD effect - Fixed blurred rims missing from LOD C on some cars - Fixed fuel calculator on Setup UI - Fixed 500 Abarth skin issues - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3. - Fixed some broken Steam achievements - BMW 1M has stock liveries; the previous ones are assigned to the S3 version - Added FOV system message when using +/- to change the value ingame - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally. - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= Vintage - Fixed tyre - kerb hard collisions - Adjusted realigning forces from tyres. - Active differentials - New Alfa Romeo Mito Quadrifoglio Verde - New Audi Sport Quattro - New Lamborghini Miura SV - New Nissan GT-R Nismo - New Toyota GT-86 - New Zandvoort circuit - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01) - Added dynamic controllers to drivetrain (Nissan GT-R Nismo) - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]] - Multiplayer - Added checksum checks for tracks using the new config system - Multiplayer - Removed "Track List" feature from AC Server - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only - Multiplayer - Fixed collision not triggering correct samples - Multiplayer - Added weather settings to the server side - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions - Multiplayer - Added possibility to limit tyre choice - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini - Multiplayer - Added

Assetto Corsa changes

fixedChangelog 1.2 - Balanced interior and exterior volume for all cars - Updated Fmod example project - Updated Fmod pipeline document - Fixed some rare FMod crashes - Fixed bodywork sound when stand still for some cars - Fixed typos for career descriptions - Fixed Ferrari 458 and Giulia GTA sound pan - Fixed flags position for triple screens users - Fixed replay doesn't show smoke - Fixed sun visible through barriers - Fixed flying crew at Mugello - Fixed delay before gear shift recognised - Fixed keyboard controller and mouse steering - Fixed rare pit stop repair bug when clutch is pressed - Fixed wrong player is selected in the drivers list - Fixed showroom crashes with Motion Blur enabled - Fixed tyre blankets weird behaviour - Fixed front wheels size on Lotus Evora - Fixed Pagani Huayra broken mirror - Fixed missing BMW M3 Gt2 rear tow - Fixed cars already damaged starting a gameplay session at Ring - Fixed BMW M3 e92 red patch on headlights - Fixed P4/5 Competizione static calipers - Fixed 599xx Evo weird LOD effect - Fixed blurred rims missing from LOD C on some cars - Fixed fuel calculator on Setup UI - Fixed 500 Abarth skin issues - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3. - Fixed some broken Steam achievements - BMW 1M has stock liveries; the previous ones are assigned to the S3 version - Added FOV system message when using +/- to change the value ingame - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally. - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= Vintage - Fixed tyre - kerb hard collisions - Adjusted realigning forces from tyres. - Active differentials - New Alfa Romeo Mito Quadrifoglio Verde - New Audi Sport Quattro - New Lamborghini Miura SV - New Nissan GT-R Nismo - New Toyota GT-86 - New Zandvoort circuit - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01) - Added dynamic controllers to drivetrain (Nissan GT-R Nismo) - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]] - Multiplayer - Added checksum checks for tracks using the new config system - Multiplayer - Removed "Track List" feature from AC Server - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only - Multiplayer - Fixed collision not triggering correct samples - Multiplayer - Added weather settings to the server side - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions - Multiplayer - Added possibility to limit tyre choice - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini - Multiplayer - Added

Changelog 1.2 - Balanced interior and exterior volume for all cars - Updated Fmod example project - Updated Fmod pipeline document - Fixed some rare FMod crashes - Fixed bodywork sound when stand still for some cars - Fixed typos for career descriptions - Fixed Ferrari 458 and Giulia GTA sound pan - Fixed flags position for triple screens users - Fixed replay doesn't show smoke - Fixed sun visible through barriers - Fixed flying crew at Mugello - Fixed delay before gear shift recognised - Fixed keyboard controller and mouse steering - Fixed rare pit stop repair bug when clutch is pressed - Fixed wrong player is selected in the drivers list - Fixed showroom crashes with Motion Blur enabled - Fixed tyre blankets weird behaviour - Fixed front wheels size on Lotus Evora - Fixed Pagani Huayra broken mirror - Fixed missing BMW M3 Gt2 rear tow - Fixed cars already damaged starting a gameplay session at Ring - Fixed BMW M3 e92 red patch on headlights - Fixed P4/5 Competizione static calipers - Fixed 599xx Evo weird LOD effect - Fixed blurred rims missing from LOD C on some cars - Fixed fuel calculator on Setup UI - Fixed 500 Abarth skin issues - Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3. - Fixed some broken Steam achievements - BMW 1M has stock liveries; the previous ones are assigned to the S3 version - Added FOV system message when using +/- to change the value ingame - Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app - Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value - Added Exposure system message when PGUP/PGDOWN are used to change the value ingame - Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally. - Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks SuperSoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks SuperHard HR= Hypercar Road I= Intermediate V= Vintage - Fixed tyre - kerb hard collisions - Adjusted realigning forces from tyres. - Active differentials - New Alfa Romeo Mito Quadrifoglio Verde - New Audi Sport Quattro - New Lamborghini Miura SV - New Nissan GT-R Nismo - New Toyota GT-86 - New Zandvoort circuit - New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01) - Added dynamic controllers to drivetrain (Nissan GT-R Nismo) - Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]] - Multiplayer - Added checksum checks for tracks using the new config system - Multiplayer - Removed "Track List" feature from AC Server - Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT TIME, players are allowed to join during the wait time only - Multiplayer - Fixed collision not triggering correct samples - Multiplayer - Added weather settings to the server side - Multiplayer - Fixed tyres glued to the road for cars without animated suspensions - Multiplayer - Added possibility to limit tyre choice - Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini - Multiplayer - Added

Source

Steam News / 31 July 2015

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