Full notes
Full ASSAULT SHELL update
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What changed
- Fixes
- Gameplay
- UI and audio
Phew! There was a lot of bugs that needed to be fixed, but it's time! This update fixes a large majority of bugs found in the earlier versions, and most importantly, fixes the scoring in the game!
Score + Fixed the overflow glitch, where the score would revert to a negative once it reaches a certain number over 2 billion. + Due to this fix, I've adjusted the scoring in VOID ARRANGE so that when in VOID STAND, the multiplier will be multiplied by x8 instead of x5. - Changed the score amount needed for an extra life in VOID ARRANGE to 1 billion per extend.
Player Ships + AS Alpha's SP Weapon 1 will no longer glitch when bouncing off walls, and will instead bounce towards the nearest enemy.
Ui + Modified the way the Shield bar works when charging. + The score displayed when entering initials will now display commas for clarity.
Etc. + Fixed a bug where the endings for clearing Single, Full, or Light modes wouldn't appear on the ending screen. + Fixed a bug where the game slows down due to the sleep margin being too low.
Source
Changelog.gg summarizes and formats this update. How we read updates.
