Assault On Proxima - Free Game Demo V1.03 - Changelist / Patch Notes Hi Steam Community! We're working hard on developing Assault On Proxima, hopefully for a Early Access Release in April 2023!
Full notes
Full Assault On Proxima update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes1 removal
Maps
UI and audio
Gameplay
Server
Balance
addedIn the meantime, we've added some great new features to the FREE Demo, including updated gameplay functionality and visual effects, a brand new Capture The Flag map, and lots of bug fixes.
changedContent - New Capture The Flag map! - The old CTF Map has been replaced with a new and more exciting map that is designed to get players into PvP action faster! Check out the Screenshots for a peak at the new Capture the Flag PvP map! - Jump Pads are now featured in the Capture The Flag map. Jump Pads will play a big part in the released game content. - Accelerator Portals are now featured in the Capture The Flag map. Like Jump Pads but horizontal. - Radar! A Short Range Radar that spots enemies and helps locate team mates has been added to the in game Heads Up Display (HUD). - Force Shields! The Player health has been split up into Armour and Shield (was previously only armour) This change reduces the downtime between fights, but instead requires the player to manage their armour by collecting medical kits from around the game levels, or from a Medic Class. - Gacrux ranged enemies now have Force Shields! - Armour Pickups can now be found around all game levels.
addedForce Shield visual effects have been added to the game! - Dead enemies now dissolve out of existence with a cool VFX, instead of just dissapearing. - Dropped packs from Class Skills now feature a Light to help identify and locate them.
removedThe Player Count on Online Co-Op and PvP Server List now correctly lists the number of players currently in that server. - Movement Inputs ( WASD ) should no longer get stuck on death. ( If this bug does re-occur, pressing the stuck movement key still fixes it. ) - Monster vocalisations and sounds should now replicate to all Clients in online Co-Op. Hopefully the days of silent anklebiters are behind us. :P - Level 02 Start Cinematic no longer quickly restarts when playing. - Dead Aliens should no longer continue making noises. - Campaign Objective icons should now be visible to all players in online Co-Op.
changedGeneral Improvements
addedMelee Enemies now attack from further away from the player. Melee enemies no longer consistently get right up close, and should now attack from a reasonable range. Less anklebiting should occur. - The Power Sword sidearm has had it's animations significantly improved and it's damage buffed to make it a lethal close range weapon, and a viable alternative to the pistols. - Campaign objective icons have been improved. - Melee Enemies can now be Headshot.
Assault On Proxima changes
addedIn the meantime, we've added some great new features to the FREE Demo, including updated gameplay functionality and visual effects, a brand new Capture The Flag map, and lots of bug fixes.
changedContent - New Capture The Flag map! - The old CTF Map has been replaced with a new and more exciting map that is designed to get players into PvP action faster! Check out the Screenshots for a peak at the new Capture the Flag PvP map! - Jump Pads are now featured in the Capture The Flag map. Jump Pads will play a big part in the released game content. - Accelerator Portals are now featured in the Capture The Flag map. Like Jump Pads but horizontal. - Radar! A Short Range Radar that spots enemies and helps locate team mates has been added to the in game Heads Up Display (HUD). - Force Shields! The Player health has been split up into Armour and Shield (was previously only armour) This change reduces the downtime between fights, but instead requires the player to manage their armour by collecting medical kits from around the game levels, or from a Medic Class. - Gacrux ranged enemies now have Force Shields! - Armour Pickups can now be found around all game levels.
addedForce Shield visual effects have been added to the game! - Dead enemies now dissolve out of existence with a cool VFX, instead of just dissapearing. - Dropped packs from Class Skills now feature a Light to help identify and locate them.
removedThe Player Count on Online Co-Op and PvP Server List now correctly lists the number of players currently in that server. - Movement Inputs ( WASD ) should no longer get stuck on death. ( If this bug does re-occur, pressing the stuck movement key still fixes it. ) - Monster vocalisations and sounds should now replicate to all Clients in online Co-Op. Hopefully the days of silent anklebiters are behind us. :P - Level 02 Start Cinematic no longer quickly restarts when playing. - Dead Aliens should no longer continue making noises. - Campaign Objective icons should now be visible to all players in online Co-Op.
changedGeneral Improvements
Assault On Proxima - Free Game Demo V1.03 - Changelist / Patch Notes
Hi Steam Community!
We're working hard on developing Assault On Proxima, hopefully for a Early Access Release in April 2023! Be sure to Wishlist the game so that you are notified when AOP releases!
In the meantime, we've added some great new features to the FREE Demo, including updated gameplay functionality and visual effects, a brand new Capture The Flag map, and lots of bug fixes.
The Changelist / Patch Notes for the Assault On Proxima Free Game Demo are as follows:
Content - New Capture The Flag map! - The old CTF Map has been replaced with a new and more exciting map that is designed to get players into PvP action faster! Check out the Screenshots for a peak at the new Capture the Flag PvP map! - Jump Pads are now featured in the Capture The Flag map. Jump Pads will play a big part in the released game content. - Accelerator Portals are now featured in the Capture The Flag map. Like Jump Pads but horizontal. - Radar! A Short Range Radar that spots enemies and helps locate team mates has been added to the in game Heads Up Display (HUD). - Force Shields! The Player health has been split up into Armour and Shield (was previously only armour) This change reduces the downtime between fights, but instead requires the player to manage their armour by collecting medical kits from around the game levels, or from a Medic Class. - Gacrux ranged enemies now have Force Shields! - Armour Pickups can now be found around all game levels.
Visual Effects
Force Shield visual effects have been added to the game! - Dead enemies now dissolve out of existence with a cool VFX, instead of just dissapearing. - Dropped packs from Class Skills now feature a Light to help identify and locate them.
Bug Fixes
The Player Count on Online Co-Op and PvP Server List now correctly lists the number of players currently in that server. - Movement Inputs ( WASD ) should no longer get stuck on death. ( If this bug does re-occur, pressing the stuck movement key still fixes it. ) - Monster vocalisations and sounds should now replicate to all Clients in online Co-Op. Hopefully the days of silent anklebiters are behind us. :P - Level 02 Start Cinematic no longer quickly restarts when playing. - Dead Aliens should no longer continue making noises. - Campaign Objective icons should now be visible to all players in online Co-Op.
General Improvements
Melee Enemies now attack from further away from the player. Melee enemies no longer consistently get right up close, and should now attack from a reasonable range. Less anklebiting should occur. - The Power Sword sidearm has had it's animations significantly improved and it's damage buffed to make it a lethal close range weapon, and a viable alternative to the pistols. - Campaign objective icons have been improved. - Melee Enemies can now be Headshot.