Full notes
Full Assault Android Cactus+ update
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What changed
- UI and audio
- Gameplay
This update incorporates the beneficial changes and bug fixes that had occurred elsewhere since our last Steam release. In collaboration with feedback from some of our most dedicated players, we've given the Androids a tuning pass and overall higher scores can now be obtained, so attack those leaderboards anew! We have also added a Developer Commentary mode! Enabled via Audio Options in the Main Menu, you can now play through the campaign while hearing the three of us reminisce and shed light on the AAC development process.
Changes and Improvements
The majority of Androids have received buffs to their Primary and Secondary weapons
Lemon and Liquorice have received small increases to their Secondary AOE's
The window for triggering the multi-kill bonus ('surge' bonus) has been increased, allowing it to be utilised by more characters under more circumstances
The Time Bonus in campaign levels has been increased
Developer Commentary can be enabled via the Options > Audio menu
Fixes
Reinstated the Battery collection screen edge effect
Layer 37 of Infinity Drive has been made less mean
In Boss Rush, dying bosses no longer delay the spawn of the next boss
Improved enemy behaviour on Centrifuge (zone 5 - 1)
Many small improvements, fixes and tweaks
Known Issues
DX9 support has been dropped - this may impact users of older Windows operating systems
Source
Changelog.gg summarizes and formats this update. How we read updates.
