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Steam News1 May 201610y ago

01.05.16 Update

Features and Changes Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all Boss Venom's web ball splats had their effect range radius reduced s

Full notes

Full Assault Android Cactus+ update

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What changed

13 fixes8 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • Store
  • UI and audio
changedFeatures and ChangesBosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all
changedFeatures and ChangesBoss Venom's web ball splats had their effect range radius reduced slightly
changedFeatures and ChangesBoss Indicator Lights now remain visible through the flashing damage effect
addedFeatures and ChangesIndicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health
changedFeatures and ChangesDowned Androids will now vocalise battery status if there's no one else around to say it
addedFeatures and ChangesNew texture for Shiitake's Propeller Mine weapon

Features and Changes

  • Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all

  • Boss Venom's web ball splats had their effect range radius reduced slightly

  • Boss Indicator Lights now remain visible through the flashing damage effect

  • Indicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health

  • Downed Androids will now vocalise battery status if there's no one else around to say it

  • New texture for Shiitake's Propeller Mine weapon

  • New textures for Justice's Capture Ball and Missile projectiles

Fixes

  • Fixed issue where the multikill bonus could be incorrectly applied in boss fights

  • Fixed issue where Medulla stage Vespula wouldn't spawn wasps if she was hit with a shutdown during her spawn animation

  • Corrected geometry on Filament that could allow Liquorice to reach out of bounds on teleport dashes

  • Fixed noticeable position pop when Boss Venom crawls onto the stage

  • Fixed issue where Propeller Mines could be created at strange angles [first person mode]

  • Fixed mistimed transition effect in Boss Rush mode [first person mode]

  • Fixed reflections not updating when far away from stage center [first person mode]

  • Added smoother movement to Justice's Capture Balls, Missiles and Drones

  • Added smoother movement to Boss Venom (in his final phase) and Venom's Spider enemies

  • Added smoother rotation and effects to Peanut's Giga Drill weapon

  • Added smoother movement to Aubergine's Helo companion

  • Added smoother movement to Tanks, Spectres, exploding crate debris and Venom's drill casings

  • Fixed visual glitch on the Singularity where a shutdown effect would reveal the quad

  • Fixed small visual pop on weapon position during weapon swap

  • Fixed Helo not getting the correct silhouette colour when using Aubergine's metallic skin

  • Fixed Shiitake's Railgun weapon not creating sparks at the center of certain enemy types

  • Fixed Previous / Next highscore text appearing in the wrong colour on the Infinity Drive / Daily Drive battery depletion screen

  • Fixed Infinity Drive / Daily Drive results screen not reporting the layer correctly if an EX mode that disabled high scores was enabled

Source

Steam News / 1 May 2016

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