Full notes
Full Assault Android Cactus+ update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- Store
- UI and audio
Features and Changes
Bosses attempting to drop a battery will now trigger an existing battery to expire, instead of just not dropping a battery at all
Boss Venom's web ball splats had their effect range radius reduced slightly
Boss Indicator Lights now remain visible through the flashing damage effect
Indicator Lights have been tweaked to lose less saturation - enemies now have a more distinguishable blue, purple and red stage to their health
Downed Androids will now vocalise battery status if there's no one else around to say it
New texture for Shiitake's Propeller Mine weapon
New textures for Justice's Capture Ball and Missile projectiles
Fixes
Fixed issue where the multikill bonus could be incorrectly applied in boss fights
Fixed issue where Medulla stage Vespula wouldn't spawn wasps if she was hit with a shutdown during her spawn animation
Corrected geometry on Filament that could allow Liquorice to reach out of bounds on teleport dashes
Fixed noticeable position pop when Boss Venom crawls onto the stage
Fixed issue where Propeller Mines could be created at strange angles [first person mode]
Fixed mistimed transition effect in Boss Rush mode [first person mode]
Fixed reflections not updating when far away from stage center [first person mode]
Added smoother movement to Justice's Capture Balls, Missiles and Drones
Added smoother movement to Boss Venom (in his final phase) and Venom's Spider enemies
Added smoother rotation and effects to Peanut's Giga Drill weapon
Added smoother movement to Aubergine's Helo companion
Added smoother movement to Tanks, Spectres, exploding crate debris and Venom's drill casings
Fixed visual glitch on the Singularity where a shutdown effect would reveal the quad
Fixed small visual pop on weapon position during weapon swap
Fixed Helo not getting the correct silhouette colour when using Aubergine's metallic skin
Fixed Shiitake's Railgun weapon not creating sparks at the center of certain enemy types
Fixed Previous / Next highscore text appearing in the wrong colour on the Infinity Drive / Daily Drive battery depletion screen
Fixed Infinity Drive / Daily Drive results screen not reporting the layer correctly if an EX mode that disabled high scores was enabled
Source
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