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Steam News27 June 201610y ago

Update 1.0.1 - Unicorn Blood and more!

We've received a lot of great feedback from our players. We are aware that playing alone is a problem due to a small player base. We are looking through the best possible solutions.

Full notes

Full Assassins vs Pirates update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Gameplay
  • Store
addedWe've received a lot of great feedback from our players. We are aware that playing alone is a problem due to a small player base. We are looking through the best possible solutions. We have added a lot of requested features, most of them listed below. :deadman:
addedAdded:No-Blood option. All Blood effects can now be replaced with happy little rainbows. Added trail to explosive bomb and smokescreen Added trail to player after cannon lunch New spawn animation Added attack effect on kill Enriching elements like animated plants, birds, torches, particles, foreground plants Vibrations Notification about new unlocked skins Spectators list during game Automatic player disconnecting after inactivity
addedGraphics:Blood splatters now has various color tones Improved color and sharpness difference between active and non active elements
addedGameplay:Clients are able to start game after ended match (10 seconds after first “start game” shout) Minimum time of jump is now longer Emoticons when player is dead enabled. Treasure Hunt, max limit of coins in scene set to 100
changedSettings:Rainbow blood. Because Unicorns are awesome! Added changing game visibility during match (public/private) Default lobby size set to 6 (previously 8)
addedUI:Loading game: added instructions for pad gfx Host can force game start in lobby even if somebody doesnt lock Added tip about ability to balance team Added popup window on clients after server shoutdown Added notifications when steam player connected & disconnected Added ability to select skin after hot join Localisation changes Host window set as default after open Play menu

Assassins vs Pirates changes

addedWe've received a lot of great feedback from our players. We are aware that playing alone is a problem due to a small player base. We are looking through the best possible solutions. We have added a lot of requested features, most of them listed below. :deadman:
addedNo-Blood option. All Blood effects can now be replaced with happy little rainbows. Added trail to explosive bomb and smokescreen Added trail to player after cannon lunch New spawn animation Added attack effect on kill Enriching elements like animated plants, birds, torches, particles, foreground plants Vibrations Notification about new unlocked skins Spectators list during game Automatic player disconnecting after inactivity
addedBlood splatters now has various color tones Improved color and sharpness difference between active and non active elements
addedClients are able to start game after ended match (10 seconds after first “start game” shout) Minimum time of jump is now longer Emoticons when player is dead enabled. Treasure Hunt, max limit of coins in scene set to 100
changedRainbow blood. Because Unicorns are awesome! Added changing game visibility during match (public/private) Default lobby size set to 6 (previously 8)

We've received a lot of great feedback from our players. We are aware that playing alone is a problem due to a small player base. We are looking through the best possible solutions. We have added a lot of requested features, most of them listed below. :deadman:

Changelog

Added:

No-Blood option. All Blood effects can now be replaced with happy little rainbows. Added trail to explosive bomb and smokescreen Added trail to player after cannon lunch New spawn animation Added attack effect on kill Enriching elements like animated plants, birds, torches, particles, foreground plants Vibrations Notification about new unlocked skins Spectators list during game Automatic player disconnecting after inactivity

Changes:

Graphics:

Blood splatters now has various color tones Improved color and sharpness difference between active and non active elements

Gameplay:

Clients are able to start game after ended match (10 seconds after first “start game” shout) Minimum time of jump is now longer Emoticons when player is dead enabled. Treasure Hunt, max limit of coins in scene set to 100

Settings:

Rainbow blood. Because Unicorns are awesome! Added changing game visibility during match (public/private) Default lobby size set to 6 (previously 8)

UI:

Loading game: added instructions for pad gfx Host can force game start in lobby even if somebody doesnt lock Added tip about ability to balance team Added popup window on clients after server shoutdown Added notifications when steam player connected & disconnected Added ability to select skin after hot join Localisation changes Host window set as default after open Play menu

Fixes:

Fixed unlocking characters skins after game restart Fixed final scoreboard displaying if player was connected to finished game Fixed synchronisation of itemboxes Fixed duplication of emoticons Fixed frame dependency particles when capturing coin in Treasure Hunt Fixed displaying duplicated notifications when player can’t connect to server Yarr! Deadbit Team, :deadman::complicatedshaman::dracula:

Source

Steam News / 27 June 2016

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