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Steam News10 March 201511y ago

Assassin's Creed: Rogue review

NEED TO KNOW What is it? Effectively Black Flag 1.5, supplanting the Caribbean for chillier climes. Influenced by: Sid Meier s Pirates! Moby Dick, all that money ACIV made. Reviewed on: 3.

In this update1

Full notes

Full Assassin’s Creed® Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • Security
  • Gameplay
  • Maps
changedNEED TO KNOWPrice : 40 / $50
changedNEED TO KNOWA cynic could have a field day here. After all, it s the second swashbuckling AssCreed since 2013, developed by a gaggle of Ubisoft s international studios while its prizefighter Montreal team was busy strapping hidden blades to the cast of Les Mis for Unity. More of the same, then—what else would you expect of a series that invites you to give feedback via a star rating after every mission, as if you just passed through airport security or had a parcel delivered? Could that system produce anything but more of the same?
addedNEED TO KNOWThere s no denying that Assassin s Creed Rogue is fundamentally a redeployment of Black Flag s winning formula in a new location, and it s also true that it bears the crow s feet and laugh lines of a graphics engine optimised for ageing last-gen consoles. But here s the kicker: none of that gets in the way of your enjoyment. Not if you re prepared to exercise a little patience in the opening hour or two.
changedNEED TO KNOWIt s while manning the wheel of the Morrigan that you ll find Rogue s most grabbing activities: attacking ships to plunder them for crew members and resources, which you spend on ship upgrades. So you can attack bigger ships, obviously. Or, you can go about it the old-school way and strip-mine each onshore location of all its treasure chests, shanties, Animus fragments, naval Animus fragments, Templar maps, native pillars, Viking swords… I m probably forgetting a few more minimap trinkets. They re dizzying in volume. Oh, and there s a city management layer later on too. You re quite the busy man.
addedNEED TO KNOWThere are billions of collectibles to pick up, of course, but the scenery across Rogue s three game maps—New York, River Valley and the North Atlantic—provides a powerful incentive to hop from ledge to tree branch to cliff top in pursuit of the odd knick-knack. The northern lights cast a ghostly shimmer across the North Atlantic and its ice sheets which soothes your soul after a hard day s stabbing, and River Valley s craggy archipelagos and quaint lighthouses put a spring back in your step after your last whaling misadventure. The visuals are far from bleeding-edge, but Rogue manages a kind of rugged handsomeness through thoughtful large-scale environmental design. Of the game s successes, its breezy and atmospheric

Assassin’s Creed® Rogue changes

  • Ancientmap
changedPrice : 40 / $50
changedA cynic could have a field day here. After all, it s the second swashbuckling AssCreed since 2013, developed by a gaggle of Ubisoft s international studios while its prizefighter Montreal team was busy strapping hidden blades to the cast of Les Mis for Unity. More of the same, then—what else would you expect of a series that invites you to give feedback via a star rating after every mission, as if you just passed through airport security or had a parcel delivered? Could that system produce anything but more of the same?
addedThere s no denying that Assassin s Creed Rogue is fundamentally a redeployment of Black Flag s winning formula in a new location, and it s also true that it bears the crow s feet and laugh lines of a graphics engine optimised for ageing last-gen consoles. But here s the kicker: none of that gets in the way of your enjoyment. Not if you re prepared to exercise a little patience in the opening hour or two.
changedIt s while manning the wheel of the Morrigan that you ll find Rogue s most grabbing activities: attacking ships to plunder them for crew members and resources, which you spend on ship upgrades. So you can attack bigger ships, obviously. Or, you can go about it the old-school way and strip-mine each onshore location of all its treasure chests, shanties, Animus fragments, naval Animus fragments, Templar maps, native pillars, Viking swords… I m probably forgetting a few more minimap trinkets. They re dizzying in volume. Oh, and there s a city management layer later on too. You re quite the busy man.
addedThere are billions of collectibles to pick up, of course, but the scenery across Rogue s three game maps—New York, River Valley and the North Atlantic—provides a powerful incentive to hop from ledge to tree branch to cliff top in pursuit of the odd knick-knack. The northern lights cast a ghostly shimmer across the North Atlantic and its ice sheets which soothes your soul after a hard day s stabbing, and River Valley s craggy archipelagos and quaint lighthouses put a spring back in your step after your last whaling misadventure. The visuals are far from bleeding-edge, but Rogue manages a kind of rugged handsomeness through thoughtful large-scale environmental design. Of the game s successes, its breezy and atmospheric

NEED TO KNOW

What is it? Effectively Black Flag 1.5, supplanting the Caribbean for chillier climes.

Influenced by: Sid Meier s Pirates! Moby Dick, all that money ACIV made.

Reviewed on: 3.4GHz Core i7 2600K CPU, NVIDIA GTX 680 (4GB), 16GB RAM

Alternatively: Middle Earth: Shadow of Mordor, 85%

DRM: UPlay, Steam

Price: 40 / $50

Release: out now

Publisher: Ubisoft

Developer: Ubisoft Sofia

Link: Official site

Multiplayer: No

A cynic could have a field day here. After all, it s the second swashbuckling AssCreed since 2013, developed by a gaggle of Ubisoft s international studios while its prizefighter Montreal team was busy strapping hidden blades to the cast of Les Mis for Unity. More of the same, then—what else would you expect of a series that invites you to give feedback via a star rating after every mission, as if you just passed through airport security or had a parcel delivered? Could that system produce anything but more of the same?

There s no denying that Assassin s Creed Rogue is fundamentally a redeployment of Black Flag s winning formula in a new location, and it s also true that it bears the crow s feet and laugh lines of a graphics engine optimised for ageing last-gen consoles. But here s the kicker: none of that gets in the way of your enjoyment. Not if you re prepared to exercise a little patience in the opening hour or two.

Since you ask, that winning formula is as follows: you re plonked on a beach with nothing but a colloquial British Isles accent (you re Irishman Shay Cormac this time, fledgling assassin hoping to foil a Templar expedition for ancient artefacts) and exceptional parkour skills to your name. Oh, and a fully-crewed ship. Quite important, that, because your freedom to roam the seas, dock at any number of alluring locales or hurl cannon balls at other vessels still imbues Assassin's Creed with an irrepressible sense of adventure. Even the second time round.

It s while manning the wheel of the Morrigan that you ll find Rogue s most grabbing activities: attacking ships to plunder them for crew members and resources, which you spend on ship upgrades. So you can attack bigger ships, obviously. Or, you can go about it the old-school way and strip-mine each onshore location of all its treasure chests, shanties, Animus fragments, naval Animus fragments, Templar maps, native pillars, Viking swords… I m probably forgetting a few more minimap trinkets. They re dizzying in volume. Oh, and there s a city management layer later on too. You re quite the busy man.

There are billions of collectibles to pick up, of course, but the scenery across Rogue s three game maps—New York, River Valley and the North Atlantic—provides a powerful incentive to hop from ledge to tree branch to cliff top in pursuit of the odd knick-knack. The northern lights cast a ghostly shimmer across the North Atlantic and its ice sheets which soothes your soul after a hard day s stabbing, and River Valley s craggy archipelagos and quaint lighthouses put a spring back in your step after your last whaling misadventure. The visuals are far from bleeding-edge, but Rogue manages a kind of rugged handsomeness through thoughtful large-scale environmental design. Of the game s successes, its breezy and atmospheric

Source

Steam News / 10 March 2015

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