In this update1
Full notes
Full Ashes of the Singularity: Escalation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Maps
- Fixes
Ashes of the Singularity: Escalation changes
- Punisherhero
Now available on Steam is the new 3.10 update for Ashes of the Singularity: Escalation. This latest version includes performance improvements, balance changes and more.
Change Log
Balance
Reduced maximum speed for siege units (Artemis, Destructor and Tormentor) to 120 (from 150).
Increased Substrate Clutch of Eggs spiderling spawn count by 1 (as intended previously).
Changed Substrate Sky Ender to no longer target drones.
Added Weapons Lab as a pre-req for the Artillery Post when built by a PHC Sapper (as intended).
Lots of AI updates to adjust AI bonuses, update army compositions and remove redundancy. Special thanks to Tarnished Knight for his work on this!
Reduced metal cost of Substrate Mobile Nullifier to 825 (from 875).
Updated King of the Hill scenarios to have difficulty levels. Special thanks to resopmok and drivver44 for this one.
Updated costs for Artemis and Destructor to: 452 metal (up from 380), 107 radioactives (up from 90) and logistics 12 (up from 9).
Adjusted steering on Artemis and Destructor to keep them from kiting so hard. Special thanks to drivver44 on this.
- Updated campaign mission Genesis to account for balance changesAI difficulty levels reduced, swapped out Heavy Annihilators for Disruptor Cannons, shifted turret positions and jammers; and increased starting constructor count to 5.
- PHC EMP orbitalshield damage decreased to 1250 (from 3000), cooldown decreased to 10 (from 30), AoE reduced to 250m (from 600m); adjusted visuals to match radius.
Substrate Nanite Assassinate damage reduced to 5000 (from 9000).
Substrate Drone Swarm orbital drones have had their HP increased to 300 (from 30) with negative HP regen to -10 (from -1). May now target air units as a last priority.
Substrate Reaper energy cost to fire reduced from 5 to 3.
Substrate Capacitor radioactive cost decreased to 17 (from 30).
PHC Medic radioactive cost increased to 25 (from 17).
Drone leashing on PHC Drone and Repair Bays increased to 650 to match effective radius.
Lots of various map adjustments - thanks to drivver44 on these!
Increased acceleration on Hades and Punisher units; adjusted targeting module to give the player a bit more control.
Updated Substrate Punisher weapon and visuals. It now does AoE damage as part of a plasma rocket barrage.
Reduced PHC Artemis HP to 480 (from 575)
Updated Turtle Wars and Entropy scenarios to account for 3.0 balance changes
Updated Oblivion scenario to work as expected.
Updated Oxide logo
Regenerated Nashira map (no changes)
Special thanks to Tarnished Knight!
General
Added missing files for updated Devastate ability trails.
Compressed map files to reduce download size/RAM use.
Fixed incorrect range radius displays for PHC Constable, PHC Orbital Nullifier and Substrate Blossom Launcher.
Added AMD Radeon 6x00 series GPUs to device detection list
Updated VO warnings when a Tier 3/4 unit is taking damage. This will now alert the player sooner so they can potentially take action. Note - this will only work for new games (not saves).
Updated mesh optimization pass to reduce game load up times by up to 70%
Adjusted camera angle to be less top-down and adjust as the player zooms
Increased max thread count from 16 to 24 to increase performance on machines with more CPU cores
Adjusted rendering priorities so that larger units look substantially better when there are fewer units on screen
Source
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