Repeated intro
What changed
0 fixes3 additions1 change0 removals
changedDemo StatusThe current demo is massively outdated and doesn’t reflect the game’s current quality anymore — especially when it comes to graphics and several core gameplay mechanics that have evolved significantly. To avoid misleading first impressions, the demo will be fully refreshed with the launch , bringing it up to date with the current version of the game.
addedProgress Report (Feb 27, 2026)Development is going really well and the project is in a strong spot. Graphics are officially finished as of Feb 27, 2026 , and I’ll be updating the store page shortly with new visuals, improved descriptions, and the latest feature highlights.
addedNew Feature: Endboss Highscore (Speed Challenge)I’ve implemented a highscore system for the new Endboss , focused on one simple question: Who can kill it the fastest? If you love chasing clean runs, optimizing loadouts, or just proving you’re the best — this one’s for you.
addedNew Ability Option: “Secondary”A new ability type has been added: Secondary . This allows you to bring a second weapon , but you lose your ability for that run. It’s a powerful alternative playstyle — more raw firepower, but fewer tactical tools.
Ashes of the Belt changes
changedThe current demo is massively outdated and doesn’t reflect the game’s current quality anymore — especially when it comes to graphics and several core gameplay mechanics that have evolved significantly. To avoid misleading first impressions, the demo will be fully refreshed with the launch , bringing it up to date with the current version of the game.
addedDevelopment is going really well and the project is in a strong spot. Graphics are officially finished as of Feb 27, 2026 , and I’ll be updating the store page shortly with new visuals, improved descriptions, and the latest feature highlights.
addedI’ve implemented a highscore system for the new Endboss , focused on one simple question: Who can kill it the fastest? If you love chasing clean runs, optimizing loadouts, or just proving you’re the best — this one’s for you.
addedA new ability type has been added: Secondary . This allows you to bring a second weapon , but you lose your ability for that run. It’s a powerful alternative playstyle — more raw firepower, but fewer tactical tools.
Time for a proper development update!
Demo Status
The current demo is massively outdated and doesn’t reflect the game’s current quality anymore — especially when it comes to graphics and several core gameplay mechanics that have evolved significantly. To avoid misleading first impressions, the demo will be fully refreshed with the launch, bringing it up to date with the current version of the game.
Progress Report (Feb 27, 2026)
Development is going really well and the project is in a strong spot. Graphics are officially finished as of Feb 27, 2026, and I’ll be updating the store page shortly with new visuals, improved descriptions, and the latest feature highlights.
New Feature: Endboss Highscore (Speed Challenge)
I’ve implemented a highscore system for the new Endboss, focused on one simple question: Who can kill it the fastest? If you love chasing clean runs, optimizing loadouts, or just proving you’re the best — this one’s for you.
New Ability Option: “Secondary”
A new ability type has been added: Secondary. This allows you to bring a second weapon, but you lose your ability for that run. It’s a powerful alternative playstyle — more raw firepower, but fewer tactical tools.
Thanks for sticking with the project — more updates soon!