What changed
1 fix0 additions0 changes0 removals
fixedFixed bug where characters would stand around for a long time after first spawning -Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers -Someone reported being able to jump the barricade at Pele's door. That's not possible any more. -Animation performance optimizations -Animation optimizations -fix ki'i text -fixed floating rock at cave entrance -pre-load more maps to make the intro smoother -reduced the guards and increased the size of blocking volumes to help LD highschool performance -Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+ -the player should watch pueo fly-in without weird camera movement -The game now implements a custom cursor that disappears when using a gamepad. -switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house also. -The upgrade skill button is now more obvious and pulses every time the option to upgrade refreshes. -Polished up Junkyard Couple -Fixed Shark akua dialog state issues and vision mode bug -Hotel outpost added -made LPK and sister conditional on being on Koko Crater mission -fixed dieing and reloading issues on the beach -Adjusted Kawai Shoreline map pin (it was far out in ocean) -Mo'o should do more damage as a player and resist damage. -fixed seams at tile edges -Patching/smoothing holes in landscape -Fixed several reloading issues on the intro beach area -Tacitus type-o fix -Fixed large floating asset -Fixed raider falling through the map outside Koko Isle outpost -Adjusted kill-volumes around Lava River -Created a version of the ntec baystation that is clearly designed to block the Soar skill. -new difficulty descriptions -Fixed Johann re-giving dialog/offering mission again after completion -Fixed/moved Note that sprung trap to Container Site #2 -nightmarcher spawn/despawn audio has falloff settings -upped grande base damage from 40 to 50 -Fixed issue with camera after swimming -Dialog hint for food runaways -updated Ailiana's recruit text to hint at Johann -animals should no longer attack spirits -fixing up Opihi Dave's mission -Fixed bug where you could get infinite throwables by cycling the type -Throwable quantity displays in radial menu -Road Warriors mission bug fixes and polish -Fixed Conway appearing at the EC after his capture bug -Fleshing out / Fixing Opihi Dave's "how to upgrade your bag" mission -Fixed Home Improvement guy respawning -Fixed Leroy's Friends not having a WP and mission completion -Boar base outpost added -increased chance for rubber in drops -Lots of polish and work on final battle at Ford Island -Checking the locks on the TRI Lab doors -added fire boars in Lava Base -added a number of missing sounds -Kai starts with mana to help with people stuck in intro -added more mana flowers going down the hill at first outpost to help new players -Tons of fixes to Kirkland's "settlements" -Fixed Johann spawning proximity -Fixed Ailiana's "Last Steps" dialog from falling thru -added spooky kids and routes to the Green Lady neighborhood -Dialogs for the Green Lady victim spirits -pono bonus for freeing the GL spirits -fixes for boar base map icon and floaties -made the flight blocker volume super high for hotel -Green lady can now aggro and attack the player.
Ashes of Oahu changes
fixedFixed bug where characters would stand around for a long time after first spawning -Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers -Someone reported being able to jump the barricade at Pele's door. That's not possible any more. -Animation performance optimizations -Animation optimizations -fix ki'i text -fixed floating rock at cave entrance -pre-load more maps to make the intro smoother -reduced the guards and increased the size of blocking volumes to help LD highschool performance -Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+ -the player should watch pueo fly-in without weird camera movement -The game now implements a custom cursor that disappears when using a gamepad. -switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house also. -The upgrade skill button is now more obvious and pulses every time the option to upgrade refreshes. -Polished up Junkyard Couple -Fixed Shark akua dialog state issues and vision mode bug -Hotel outpost added -made LPK and sister conditional on being on Koko Crater mission -fixed dieing and reloading issues on the beach -Adjusted Kawai Shoreline map pin (it was far out in ocean) -Mo'o should do more damage as a player and resist damage. -fixed seams at tile edges -Patching/smoothing holes in landscape -Fixed several reloading issues on the intro beach area -Tacitus type-o fix -Fixed large floating asset -Fixed raider falling through the map outside Koko Isle outpost -Adjusted kill-volumes around Lava River -Created a version of the ntec baystation that is clearly designed to block the Soar skill. -new difficulty descriptions -Fixed Johann re-giving dialog/offering mission again after completion -Fixed/moved Note that sprung trap to Container Site #2 -nightmarcher spawn/despawn audio has falloff settings -upped grande base damage from 40 to 50 -Fixed issue with camera after swimming -Dialog hint for food runaways -updated Ailiana's recruit text to hint at Johann -animals should no longer attack spirits -fixing up Opihi Dave's mission -Fixed bug where you could get infinite throwables by cycling the type -Throwable quantity displays in radial menu -Road Warriors mission bug fixes and polish -Fixed Conway appearing at the EC after his capture bug -Fleshing out / Fixing Opihi Dave's "how to upgrade your bag" mission -Fixed Home Improvement guy respawning -Fixed Leroy's Friends not having a WP and mission completion -Boar base outpost added -increased chance for rubber in drops -Lots of polish and work on final battle at Ford Island -Checking the locks on the TRI Lab doors -added fire boars in Lava Base -added a number of missing sounds -Kai starts with mana to help with people stuck in intro -added more mana flowers going down the hill at first outpost to help new players -Tons of fixes to Kirkland's "settlements" -Fixed Johann spawning proximity -Fixed Ailiana's "Last Steps" dialog from falling thru -added spooky kids and routes to the Green Lady neighborhood -Dialogs for the Green Lady victim spirits -pono bonus for freeing the GL spirits -fixes for boar base map icon and floaties -made the flight blocker volume super high for hotel -Green lady can now aggro and attack the player.
-Fixed bug where characters would stand around for a long time after first spawning -Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers -Someone reported being able to jump the barricade at Pele's door. That's not possible any more. -Animation performance optimizations -Animation optimizations -fix ki'i text -fixed floating rock at cave entrance -pre-load more maps to make the intro smoother -reduced the guards and increased the size of blocking volumes to help LD highschool performance -Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+ -the player should watch pueo fly-in without weird camera movement -The game now implements a custom cursor that disappears when using a gamepad. -switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house also. -The upgrade skill button is now more obvious and pulses every time the option to upgrade refreshes. -Polished up Junkyard Couple -Fixed Shark akua dialog state issues and vision mode bug -Hotel outpost added -made LPK and sister conditional on being on Koko Crater mission -fixed dieing and reloading issues on the beach -Adjusted Kawai Shoreline map pin (it was far out in ocean) -Mo'o should do more damage as a player and resist damage. -fixed seams at tile edges -Patching/smoothing holes in landscape -Fixed several reloading issues on the intro beach area -Tacitus type-o fix -Fixed large floating asset -Fixed raider falling through the map outside Koko Isle outpost -Adjusted kill-volumes around Lava River -Created a version of the ntec baystation that is clearly designed to block the Soar skill. -new difficulty descriptions -Fixed Johann re-giving dialog/offering mission again after completion -Fixed/moved Note that sprung trap to Container Site #2 -nightmarcher spawn/despawn audio has falloff settings -upped grande base damage from 40 to 50 -Fixed issue with camera after swimming -Dialog hint for food runaways -updated Ailiana's recruit text to hint at Johann -animals should no longer attack spirits -fixing up Opihi Dave's mission -Fixed bug where you could get infinite throwables by cycling the type -Throwable quantity displays in radial menu -Road Warriors mission bug fixes and polish -Fixed Conway appearing at the EC after his capture bug -Fleshing out / Fixing Opihi Dave's "how to upgrade your bag" mission -Fixed Home Improvement guy respawning -Fixed Leroy's Friends not having a WP and mission completion -Boar base outpost added -increased chance for rubber in drops -Lots of polish and work on final battle at Ford Island -Checking the locks on the TRI Lab doors -added fire boars in Lava Base -added a number of missing sounds -Kai starts with mana to help with people stuck in intro -added more mana flowers going down the hill at first outpost to help new players -Tons of fixes to Kirkland's "settlements" -Fixed Johann spawning proximity -Fixed Ailiana's "Last Steps" dialog from falling thru -added spooky kids and routes to the Green Lady neighborhood -Dialogs for the Green Lady victim spirits -pono bonus for freeing the GL spirits -fixes for boar base map icon and floaties -made the flight blocker volume super high for hotel -Green lady can now aggro and attack the player.