Full notes
Full Ashen World update
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What changed
- UI and audio
- Gameplay
- Store
- Workshop
Ashen World changes
Howdy gamers. This update brings with it a rework on the battling system, as well as both new ashen and redesigns on old ashen that were weaker than I would like. UI for battles in particular has been improved as well, focusing on clarity and giving all of the information needed to succeed
Battle System: The battles have been shifted from picking all of your moves at once to having every character sorted by speed at the beginning of every round, taking turns one at a time. With this update, there is a timeline that shows when every Ashen will take their turn
New Features: Added Laughtrack, a fire/flesh Ashen that burns opponents that attack it Added Spitfire, a fire/mind Ashen that becomes more volatile the more it attacks Added Steroids, which increase respective stats of Ashen by 10
Balancing: Redesigned Terramoss’s passive to Verdant Fortress, which gives it defense and special defense boosts when it tanks attacks Redesigned Fungoar’s passive to Truffle Shield, which makes it immune to tags Redesigned Macawbre’s passive to Corpse Song, which raises its stats after it kills an Ashen
Quality of Life: Added a defeat menu that takes you back to the main menu (finally) Added wickthorn’s, rotbelly’s, glop’s, murmind’s, and terramoss’s passive to the shop
Bugfixing: Enemies can no longer battle with ashen they have not drafted
What Can be Expected Next Update: 1-3 new Ashen Updated UI Tutorials for all gameplay systems
If you notice any bugs during gameplay, please put them in the Ashen World Discord bug help channel so I can hammer away at them. Thank you all for your support of Ashen World!
Source
Changelog.gg summarizes and formats this update. How we read updates.
