What changed
0 fixes2 additions2 changes0 removals
- Compatibility
- UI and audio
changedIn addition, 1.4036 is now in Beta.Numerous small bug fixes and performance optimisations
addedIn addition, 1.4036 is now in Beta.Several new Audio files of Dave and Susan Steele have been activated, and should help guide our new players onto the right paths.
changedIn addition, 1.4036 is now in Beta.Megatextures have been live since 1.4034 - you can turn these on in the Options menu. Megatextures demand a huge amount of CPU, RAM and will slowly fill up your hard drive - but for people with a powerful PC they're the ultimate Ascent graphical experience. If you stay near an outer planet long enough, it will build and cache a Megatexture set, which will load whenever you fly back to this planet. Megatextures are extremely high resolution, and mean that the transitions between textures and terrain engine are invisible even on huge monitors.
addedIn addition, 1.4036 is now in Beta.Coming soon: More Combat quests for the single player campaign (they're lined up ready to be switched on!) and our new high end Industrialist storyline quests, which will end with the blueprints necessary for...
Ascent - The Space Game changes
changedNumerous small bug fixes and performance optimisations
addedSeveral new Audio files of Dave and Susan Steele have been activated, and should help guide our new players onto the right paths.
changedMegatextures have been live since 1.4034 - you can turn these on in the Options menu. Megatextures demand a huge amount of CPU, RAM and will slowly fill up your hard drive - but for people with a powerful PC they're the ultimate Ascent graphical experience. If you stay near an outer planet long enough, it will build and cache a Megatexture set, which will load whenever you fly back to this planet. Megatextures are extremely high resolution, and mean that the transitions between textures and terrain engine are invisible even on huge monitors.
addedComing soon: More Combat quests for the single player campaign (they're lined up ready to be switched on!) and our new high end Industrialist storyline quests, which will end with the blueprints necessary for...
Ascent has LEFT THE BUILDING. Well, Early Access. Sales so far have been great, and we're also seeing our Wishlist score growing at the same time which is always positive. Best of all, my inbox is buried with press key requests :)
In addition, 1.4036 is now in Beta.
Numerous small bug fixes and performance optimisations
Several new Audio files of Dave and Susan Steele have been activated, and should help guide our new players onto the right paths.
Megatextures have been live since 1.4034 - you can turn these on in the Options menu. Megatextures demand a huge amount of CPU, RAM and will slowly fill up your hard drive - but for people with a powerful PC they're the ultimate Ascent graphical experience. If you stay near an outer planet long enough, it will build and cache a Megatexture set, which will load whenever you fly back to this planet. Megatextures are extremely high resolution, and mean that the transitions between textures and terrain engine are invisible even on huge monitors.
Coming soon: More Combat quests for the single player campaign (they're lined up ready to be switched on!) and our new high end Industrialist storyline quests, which will end with the blueprints necessary for...