In this update13
Full notes
Full Ascent Of Eternity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Performance
- Store
Ascent Of Eternity changes
ASCENT OF ETERNITY RELEASE
(Build 1.77.420.69.4)
As a solo developer I am super excited to have made it this far and I hope you enjoy the game that I have spent so much time working on. It is with great pleasure that I present to you Ascent of Eternity. Below I will summarize the state of the game and technical details about the game.
TECHNICAL DETAILS
A synopsis of the current state of the game.
150+ Abilities
11 total elements. 7 starting elements. Fire, Ice, Electric, Light, Dark, Metal, Life.
Level them up by causing damage or healing in the respective element. Progress is trackable under stats. Each element has 14 abilities 1 for each level. Death resets experience progress between levels.
3 Combined Elements. After mastering a whole subset (fire, ice, electric) (light, dark) (metal, life), you unlock destros, ethos and cosmos.
1 Final Element. After mastering the combined elements, deifos is unlocked granting you the power of deities.
150+ Monsters
Monsters also have an elemental type with 14 types of monsters per element. You are constantly swarmed with a horde of monsters outside of punctum. There are champions and bosses that must be defeated to progress. As you level up so does the strength and type of enemy that appears in the world.
Slay the horde!
Inventory + Loot
Rings are gained by collecting drops or through the create menu. Rings give you bonus stats. You can equip up to 10 rings at a time. Stat rolls are randomized. The 8 base types of rings have 1-8 rolls. More rolls = greater base stats. Higher tier items have further increased stats. Rings can be destroyed for a 10-95% orb recovery by double right clicking them.
Good luck rolling!
77 quests
Quests autocomplete and handle the progression of the game. There is a quest to enter each dimension. Slaying monsters, champions, and bosses progresses quests! Complete the quests to unlock all the dimensions and game modes!
7 Dimensions
The first dimension (Punctum) is your sanctuary and can be home teleported to at any time. Punctum also contains rewards for the last run in the center of the gates. Death of any party member returns the group to punctum. The second dimension (Epirynth) is unlocked by default and is where you begin your ascent challenges. For dimensions 3+ it is recommended that you unlock divine freedom, which will allow you to fly. Dimensions 2, 4 and 6 are randomly procedurally generated infinite worlds with swarms of monsters. Dimensions 3 and 5 are boss fights with rewards. Dimension 7 contains the seven immortal paths trial, which is the final challenge to beat the game.
Hardcore Modes
Skull portals in punctum denote a hardcore challenge run. This is a pure roguelike experience with rounds of increasingly strong monsters. There is no round limit. Abilities are randomized and access to higher level spells increases with rounds. Death from any party member ends the run. Dimensions 2, 4, 6 and 7 all contain hardcore challenges of increasing strength, difficulty and reward. Rewards must be collected from punctum after death.
Online Coop / Multiplayer
Play with friends online through steam peer-to-peer (P2P) networking! Multiplayer is mostly stable, however the majority of my testing has been done with 2 player coop. I have allowed up to 7 to join a game for your fun, this may or may not be stable but please let me know if it works.
Logs are appreciated if you encounter any issues!
General Features
Steam Achievements
High scores
Steam Overlay
Player indicators
Join Friends
Options for video, audio, and key bindings.
FUTURE GOALS
There are features and improvements that I have interest in implementing. I will also attempt to involve you (the players) in continued development. If you have any ideas for quality of life feel free to let me know! Below are unordered lists of (some) future ideas.
Improvements
Sounds
Create some new sound effects
Improve existing sound effects
Create an atmospheric music track
Abilities
increasing movement speed as game progresses.
Balancing and polish
animation overhaul
Menu\\UI
easier ways to keybind keys (hover)
life counter on/near HP
stat display for ring gen
inventory sorting/mass deconstruct
Multiplayer
handle late join for hardcore
give lobby controls to host
Display more info (health)
Ensure general stability
Monsters
enemy behavior improvements
Features
character class system
character creation system
new game+
modifier system for roguelike modes
different types of roguelike modes (shop)
rare cosmetic drops
modular gear system
player vs player modes
Source
Changelog.gg summarizes and formats this update. How we read updates.
