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Steam News12 July 20261mo ago

ASCENT OF ETERNITY RELEASE (1.77.420.69.4)

ASCENT OF ETERNITY RELEASE (Build 1.77.420.69.4) As a solo developer I am super excited to have made it this far and I hope you enjoy the game that I have spent so much time working on.

In this update13

Full notes

Full Ascent Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions16 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Performance
  • Store
changed150+ AbilitiesLevel them up by causing damage or healing in the respective element. Progress is trackable under stats. Each element has 14 abilities 1 for each level. Death resets experience progress between levels.
changedInventory + LootRings are gained by collecting drops or through the create menu. Rings give you bonus stats. You can equip up to 10 rings at a time. Stat rolls are randomized. The 8 base types of rings have 1-8 rolls. More rolls = greater base stats. Higher tier items have further increased stats. Rings can be destroyed for a 10-95% orb recovery by double right clicking them.
changed7 DimensionsThe first dimension (Punctum) is your sanctuary and can be home teleported to at any time. Punctum also contains rewards for the last run in the center of the gates. Death of any party member returns the group to punctum. The second dimension (Epirynth) is unlocked by default and is where you begin your ascent challenges. For dimensions 3+ it is recommended that you unlock divine freedom, which will allow you to fly. Dimensions 2, 4 and 6 are randomly procedurally generated infinite worlds with swarms of monsters. Dimensions 3 and 5 are boss fights with rewards. Dimension 7 contains the seven immortal paths trial, which is the final challenge to beat the game.
changedHardcore ModesSkull portals in punctum denote a hardcore challenge run. This is a pure roguelike experience with rounds of increasingly strong monsters. There is no round limit. Abilities are randomized and access to higher level spells increases with rounds. Death from any party member ends the run. Dimensions 2, 4, 6 and 7 all contain hardcore challenges of increasing strength, difficulty and reward. Rewards must be collected from punctum after death.
changedGeneral FeaturesOptions for video, audio, and key bindings.
changedFUTURE GOALSThere are features and improvements that I have interest in implementing. I will also attempt to involve you (the players) in continued development. If you have any ideas for quality of life feel free to let me know! Below are unordered lists of (some) future ideas.

Ascent Of Eternity changes

changedLevel them up by causing damage or healing in the respective element. Progress is trackable under stats. Each element has 14 abilities 1 for each level. Death resets experience progress between levels.
changedRings are gained by collecting drops or through the create menu. Rings give you bonus stats. You can equip up to 10 rings at a time. Stat rolls are randomized. The 8 base types of rings have 1-8 rolls. More rolls = greater base stats. Higher tier items have further increased stats. Rings can be destroyed for a 10-95% orb recovery by double right clicking them.
changedThe first dimension (Punctum) is your sanctuary and can be home teleported to at any time. Punctum also contains rewards for the last run in the center of the gates. Death of any party member returns the group to punctum. The second dimension (Epirynth) is unlocked by default and is where you begin your ascent challenges. For dimensions 3+ it is recommended that you unlock divine freedom, which will allow you to fly. Dimensions 2, 4 and 6 are randomly procedurally generated infinite worlds with swarms of monsters. Dimensions 3 and 5 are boss fights with rewards. Dimension 7 contains the seven immortal paths trial, which is the final challenge to beat the game.
changedSkull portals in punctum denote a hardcore challenge run. This is a pure roguelike experience with rounds of increasingly strong monsters. There is no round limit. Abilities are randomized and access to higher level spells increases with rounds. Death from any party member ends the run. Dimensions 2, 4, 6 and 7 all contain hardcore challenges of increasing strength, difficulty and reward. Rewards must be collected from punctum after death.
changedOptions for video, audio, and key bindings.

ASCENT OF ETERNITY RELEASE

(Build 1.77.420.69.4)

As a solo developer I am super excited to have made it this far and I hope you enjoy the game that I have spent so much time working on. It is with great pleasure that I present to you Ascent of Eternity. Below I will summarize the state of the game and technical details about the game.

TECHNICAL DETAILS

A synopsis of the current state of the game.

150+ Abilities

11 total elements. 7 starting elements. Fire, Ice, Electric, Light, Dark, Metal, Life.

Level them up by causing damage or healing in the respective element. Progress is trackable under stats. Each element has 14 abilities 1 for each level. Death resets experience progress between levels.

3 Combined Elements. After mastering a whole subset (fire, ice, electric) (light, dark) (metal, life), you unlock destros, ethos and cosmos.

1 Final Element. After mastering the combined elements, deifos is unlocked granting you the power of deities.

150+ Monsters

Monsters also have an elemental type with 14 types of monsters per element. You are constantly swarmed with a horde of monsters outside of punctum. There are champions and bosses that must be defeated to progress. As you level up so does the strength and type of enemy that appears in the world.

Slay the horde!

Inventory + Loot

Rings are gained by collecting drops or through the create menu. Rings give you bonus stats. You can equip up to 10 rings at a time. Stat rolls are randomized. The 8 base types of rings have 1-8 rolls. More rolls = greater base stats. Higher tier items have further increased stats. Rings can be destroyed for a 10-95% orb recovery by double right clicking them.

Good luck rolling!

77 quests

Quests autocomplete and handle the progression of the game. There is a quest to enter each dimension. Slaying monsters, champions, and bosses progresses quests! Complete the quests to unlock all the dimensions and game modes!

7 Dimensions

The first dimension (Punctum) is your sanctuary and can be home teleported to at any time. Punctum also contains rewards for the last run in the center of the gates. Death of any party member returns the group to punctum. The second dimension (Epirynth) is unlocked by default and is where you begin your ascent challenges. For dimensions 3+ it is recommended that you unlock divine freedom, which will allow you to fly. Dimensions 2, 4 and 6 are randomly procedurally generated infinite worlds with swarms of monsters. Dimensions 3 and 5 are boss fights with rewards. Dimension 7 contains the seven immortal paths trial, which is the final challenge to beat the game.

Hardcore Modes

Skull portals in punctum denote a hardcore challenge run. This is a pure roguelike experience with rounds of increasingly strong monsters. There is no round limit. Abilities are randomized and access to higher level spells increases with rounds. Death from any party member ends the run. Dimensions 2, 4, 6 and 7 all contain hardcore challenges of increasing strength, difficulty and reward. Rewards must be collected from punctum after death.

Online Coop / Multiplayer

Play with friends online through steam peer-to-peer (P2P) networking! Multiplayer is mostly stable, however the majority of my testing has been done with 2 player coop. I have allowed up to 7 to join a game for your fun, this may or may not be stable but please let me know if it works.

Logs are appreciated if you encounter any issues!

General Features

  • Steam Achievements

  • High scores

  • Steam Overlay

  • Player indicators

  • Join Friends

  • Options for video, audio, and key bindings.

FUTURE GOALS

There are features and improvements that I have interest in implementing. I will also attempt to involve you (the players) in continued development. If you have any ideas for quality of life feel free to let me know! Below are unordered lists of (some) future ideas.

Improvements

Sounds

  • Create some new sound effects

  • Improve existing sound effects

  • Create an atmospheric music track

Abilities

  • increasing movement speed as game progresses.

  • Balancing and polish

  • animation overhaul

Menu\\UI

  • easier ways to keybind keys (hover)

  • life counter on/near HP

  • stat display for ring gen

  • inventory sorting/mass deconstruct

Multiplayer

  • handle late join for hardcore

  • give lobby controls to host

  • Display more info (health)

  • Ensure general stability

Monsters

  • enemy behavior improvements

Features

  • character class system

  • character creation system

  • new game+

  • modifier system for roguelike modes

  • different types of roguelike modes (shop)

  • rare cosmetic drops

  • modular gear system

  • player vs player modes

Source

Steam News / 12 July 2026

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