In this update3
Full notes
Full Ascent of Ashes update
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What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Balance
Ascent of Ashes changes
Additions
Animals now flee from hunters when attacked.
New auto-save feature to periodically save the game. The feature can be configured through the settings menu.
Map generation now shows a loadscreen instead of locking up the game for several seconds.
Added new exploration and combat music. Exploration ambience plays during expeditions, while combat music turns on whenever the player enters combat.
Added a console warning if crafting task is running in an invalid state.
Changes
When selecting things, plants are now sorted lower than items, meaning clicking on a tile with an item on it will select the item before any grass/bushes.
Hunting and crafting bills now default to "do until x" instead of "do forever."
Fixes
Fixed a VFX-related error when returning from expeditions.
Fixed several errors around visiting NPCs and save games.
Fixed a save load error that sometimes happened when field-dressing at just the wrong frame.
Factions with fixed relationships now reset their relationship on game load.
Stored items now properly display their stack count, even if they normally can't stack.
Corrected NPC factions so visiting scavengers can no longer spawn as part of the animals faction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
