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Steam News27 July 202511mo ago

v0.1.2 Hotfix

Changes Increased frequency of random events triggering on the home map. Wandering scavengers should now show up sooner and more often, allowing the player to recruit and talk to them for new expedition targets.

In this update2

Full notes

Full Ascent of Ashes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition2 changes3 removals
  • Maps
  • Performance
  • Fixes
  • Balance
  • Gameplay
addedChangesIncreased frequency of random events triggering on the home map. Wandering scavengers should now show up sooner and more often, allowing the player to recruit and talk to them for new expedition targets.
changedFixesOptimized pathfinding to opt out early on unreachable destinations. This should significantly reduce lag spikes in cases where lots of build sites have been placed in unreachable locations.
fixedFixesCrafting recipes now account for all possible ingredients on the map correctly.
fixedFixesFixed another save game issue that happened when a survivor was in the middle of equipping or picking up an item.
fixedFixesCorrected build site pathing to once again path correctly to roof and floor build sites.
removedFixesPicking up weapons and apparel from storage no longer picks up the whole stack.

Ascent of Ashes changes

addedIncreased frequency of random events triggering on the home map. Wandering scavengers should now show up sooner and more often, allowing the player to recruit and talk to them for new expedition targets.
changedOptimized pathfinding to opt out early on unreachable destinations. This should significantly reduce lag spikes in cases where lots of build sites have been placed in unreachable locations.
fixedCrafting recipes now account for all possible ingredients on the map correctly.
fixedFixed another save game issue that happened when a survivor was in the middle of equipping or picking up an item.
fixedCorrected build site pathing to once again path correctly to roof and floor build sites.

Changes

  • Increased frequency of random events triggering on the home map. Wandering scavengers should now show up sooner and more often, allowing the player to recruit and talk to them for new expedition targets.

Fixes

  • Optimized pathfinding to opt out early on unreachable destinations. This should significantly reduce lag spikes in cases where lots of build sites have been placed in unreachable locations.

  • Crafting recipes now account for all possible ingredients on the map correctly.

  • Fixed another save game issue that happened when a survivor was in the middle of equipping or picking up an item.

  • Corrected build site pathing to once again path correctly to roof and floor build sites.

  • Picking up weapons and apparel from storage no longer picks up the whole stack.

  • Survivor animations no longer get stuck when trying to pick up an immediately adjacent item.

  • Plugged a memory leak caused by VFX on expedition maps not being disposed of.

  • Starting items will no longer spawn buried inside cliffs.

  • Social workers now correctly target neutral NPCs

  • Neutral NPCs will no longer tolerate the player directly attacking them and fight back or flee in response.

Source

Steam News / 27 July 2025

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