Full notes
Full Ascendant's Roguelike update
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What changed
- Gameplay
- Balance
- Fixes
Ascendant's Roguelike changes
General Changes: -Ability Spawn rates have been altered:
Evoke Chance unchanged 4% Epic Upgrade Chance from 10% --> 17% Rare Upgrade Chance from 15% --> 21% Uncommon Upgrade Chance from 30 --> 26% Common Upgrade Chance from from 41% --> 30%
-Added Player Death Animation -Increased the amount of times some bloodlines can be bought. -Removed the redundant "Spend EP" button in the bat menu.
BUFFS: Evoke Pierce: Now grants hidden +1 pierce
Enhanced Physique: No longer costs 1 Max MP Max HP from 3 --> 8 Armor from 2 --> 1
Clarity: Now also grants +1 Max MP
NERFS: BloodWraith spawnrate from 18 --> 6 BloodWraiths can no longer spawn till round 4.
New Upgrades: Common: Soul Feast: +2 Damage +2 Max MP
Uncommon: Empower: +2 Force +1HP3S
Rare: Scarlet Weaver: +2HP3S +2MPS Transendance: -1.5S Cooldown to transendance
Epic: Physics Weaver: +1 Projectiles -1 MPS Force Weaver: +3 Force +3 Damage Wisdom Fusion: +1 Max Wisdom Procs (Can only be taken once)
BugFixes:
-Fixed a bug that caused players projectiles to randomly deactivate when fired. This was due to players damage being reduced below 1. -Fixed a bug that made the Evoke "Pierce" not work. -Fixed a bug that caused the pierce bloodline to not work.
ATTENTION!! If you find any bugs please let me know. I tend to oversee some things. If you see anything that is missing or needs fixed feel free to make a post and ill fix it ASAP
Source
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