Full notes
Full Ascendant update
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What changed
- Gameplay
- Fixes
- Balance
Patch Notes 0.0.2
Bug Fixes
Fixed a CRITICAL issue where Lady Tangle’s death animation wouldn’t finish playing which prevented the Ascendant Cap from spawning.
Fixed a CRITICAL issue where Slimes would sometimes not be collected by the Soul Chest causing the room to stay locked.
Fixed an issue where Spore Spreaders could knock players into corners that would trap them in place.
Fixed an issue where restarting the tutorial wouldn’t activate the intro sequence.
Fixed an issue where items combined by the Meizer when the players inventory was full caused the item to disappear.
Balance Updates
Decreased the maximum enemy spawn in the Hungering Goliath boss fight from 7 -> 4 to encourage more focus on the boss and decrease being overwhelmed by enemies.
Notes: Player feedback suggested this boss fight felt more like an endless fighting room and less like a boss fight. This change should remedy that frustration and return focus to the boss.
Decreased health for the Enchanted Armor and Phantom Minibosses to reduce the “bullet sponge” feel.
Notes: Player feedback suggested these fights were feeling more “tedious” than challenging. Future updates may have to increase boss difficulty to offset the reduced health pools.
02/01/2025 12:08PM
Source
Changelog.gg summarizes and formats this update. How we read updates.
