HomeGamesUpdatesPricingMethodology
Steam News1 February 20251y ago

Patch 0.0.2

Patch Notes 0.0.2 Bug Fixes Fixed a CRITICAL issue where Lady Tangle’s death animation wouldn’t finish playing which prevented the Ascendant Cap from spawning.

Full notes

Full Ascendant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
fixedBug FixesFixed a CRITICAL issue where Lady Tangle’s death animation wouldn’t finish playing which prevented the Ascendant Cap from spawning.
fixedBug FixesFixed a CRITICAL issue where Slimes would sometimes not be collected by the Soul Chest causing the room to stay locked.
fixedBug FixesFixed an issue where Spore Spreaders could knock players into corners that would trap them in place.
fixedBug FixesFixed an issue where restarting the tutorial wouldn’t activate the intro sequence.
fixedBug FixesFixed an issue where items combined by the Meizer when the players inventory was full caused the item to disappear.
changedBalance UpdatesDecreased the maximum enemy spawn in the Hungering Goliath boss fight from 7 -> 4 to encourage more focus on the boss and decrease being overwhelmed by enemies. Notes: Player feedback suggested this boss fight felt more like an endless fighting room and less like a boss fight. This change should remedy that frustration and return focus to the boss.
maximum enemy spawn in the Hungering Goliath boss fight74maximum enemy spawn in the Hungering Goliath boss fight decreased, nerf

Patch Notes 0.0.2

Bug Fixes

  • Fixed a CRITICAL issue where Lady Tangle’s death animation wouldn’t finish playing which prevented the Ascendant Cap from spawning.

  • Fixed a CRITICAL issue where Slimes would sometimes not be collected by the Soul Chest causing the room to stay locked.

  • Fixed an issue where Spore Spreaders could knock players into corners that would trap them in place.

  • Fixed an issue where restarting the tutorial wouldn’t activate the intro sequence.

  • Fixed an issue where items combined by the Meizer when the players inventory was full caused the item to disappear.

Balance Updates

  • Decreased the maximum enemy spawn in the Hungering Goliath boss fight from 7 -> 4 to encourage more focus on the boss and decrease being overwhelmed by enemies.

    Notes: Player feedback suggested this boss fight felt more like an endless fighting room and less like a boss fight. This change should remedy that frustration and return focus to the boss.

  • Decreased health for the Enchanted Armor and Phantom Minibosses to reduce the “bullet sponge” feel.

    Notes: Player feedback suggested these fights were feeling more “tedious” than challenging. Future updates may have to increase boss difficulty to offset the reduced health pools.

02/01/2025 12:08PM

Source

Steam News / 1 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.