In this update2
Full notes
Full Ascend to ZERO update
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Repeated intro
Hello Ascenders,
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
- Store
Ascend to ZERO changes
Another day, another update, another round of bugs to resolve!
We will continue to fix things up as quickly as possible and continue to shape the best Ascend to ZERO experience. A lot of this has been possible due to the community providing reports and flagging up potential issues. Please continue to letting us know how we can improve the game via the CS forms found here, on Discord in the appropriate channels, or in the Steam discussions. Thank you!
Resolved Issues
Fixed an issue where defeating the final boss while dying at the same time (or just beforehand) could prevent progression.
Fixed an issue where the Alien Sword Hilt's was being negatively affected as it's quality was improved.
[DLC] Fixed an issue where VFX from the Supporter Pack where not displaying as intended.
Fixed an issue where projectiles from the Blazing Heat Shell weapon were not registering hits as intended.
Fixed an issue where the final boss' second phase had more invincibility periods than intended.
Fixed an issue where in certain circumstances, pressing Tab causes the UI to not function as intended.
Fixed an issue where certain Tech Chips' SFX (ie. Explosive Turret) are louder than intended.
Fixed an issue where in certain circumstances, monsters from special encounters in Stage 3 would disappear, preventing players from obtaining rewards.
Fixed an issue where in certain circumstances, using Blossom Blade's bleed-stacking Weapon Tech Chips can cause the game to crash.
Fixed an issue where in certain circumstances, defeating Mimesis while using Blossom Blade's bleed-related Weapon Tech Chips together with the Boomerang Slot Module can cause the game to crash.
Fixed an issue where in certain circumstances, using the Recall Blade to move across certain rooms may cause the player to be positioned incorrectly.
Added new acquisition methods for items that previously only appeared in the Shop/Score Shop, making it easier to complete the Handbook.
Known Issues
There is an issue when picking up Slot Module chips, the description does not state which slot the Slot Module chip affects.
There is an issue where after defeating the final boss of the game in Stage 4, if time is paused for too long during the ending cutscene, the dialogue sequence repeats.
There is an issue where after achieving the true ending, the correct dialogue does not play in certain circumstances.
There is an issue where during the true ending, in certain circumstances attack effects may remain.
There is an issue in certain circumstances when the Time Machine upgrades are reset through Gabriella, the saved Time Machine loadout may not be adjustable.
There is an issue in certain Tech Chip selection screens where certain Tech Chips do not have the correct VFX.
There is an issue where in certain circumstances on Stage 4, enemies fall through the floor preventing progress.
There is an issue where in certain circumstances, Time Fragments stored in the storage may not be withdrawn and used.
There is an issue where in certain circumstances, extracting Time Fragments from gear while the inventory is full will cause the extracted Time Fragments to drop on the floor and cannot be picked up.
There is an issue where certain Weapon Tech Chips' stacked effected reset when unequipping and re-equipping the Weapon Tech Chips.
There is an issue if the "Auto Equip/Pick Up Items" is enabled and an item is dropped, then the "Auto Equip/Pick Up Items" option is turned off, the item can no longer be picked up.
There is an issue where dashing into certain areas of the map may cause the player to remain stuck.
There is an issue where in certain circumstances, damage cannot be dealt as intended to enemies.
There is an issue where if the Inventory key is remapped to Tab, other Tab-related key bindings are not updated as intended.
There is an issue where the intro scenes do not progress as intended.
There is an issue where in specific circumstances the V-Sync feature does not work as intended.
There is an issue where in certain circumstances, weapons do not reload as intended.
There is an issue where during specific special encounters, in specific circumstances certain bosses may spawn in a way that prevents progress.
Source
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