In this update2
Full notes
Full AS+CEND update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
AS+CEND changes
New Patrol Mechanics: Dock Room Changes
Dock rooms now spawn two of four different options
Available options are hull repair, max hull health boost, temporary hull boost, and granting a single use super.
New Patrol Mechanics: Single Use Supers
Players can now get single use supers to use in patrol mode.
These supers allow players to quickly clear rooms, or escape certain death. They are especially helpful for boss fights.
Equipment Mechanics: Unlock via achievements
Multiplayer ships/designs are now unlocked by completing in-game achievements.
Equipment in Patrol modes is not unlocked by completing in-game achievements.
Updates
Adjusted starting zone positions for single player maps.
Removed legacy control keybindings from the game.
Fixes
Fixed lighting issues which affected all maps.
Fixed colliders on the follow maps: Patrol Cave, Patrol Canyon, 2v2 Canyon, and 2v2 Cave.
Fixed issue where the Repulsor Boss could heal while the game was paused.
Fixed rank readout when play exceeds Amethyst Rank 5.
Fixed collider issues in 1v1 maps which allowed players to leave the map.
Fixed visual issue when promoting from Silver Rank 3 to Silver Rank 4.
Fixed visual gap in single player exit walls.
Fixed text formatting for the keybinding menu.
Fixed being able to use ESC as a keybinding.
Fixed keybind display in the tutorial when using number keys.
Fixed keybinding issues with modifier keys.
Source
Changelog.gg summarizes and formats this update. How we read updates.
