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Steam News24 March 20233y ago

Patch 3.1a - UI Redo, bug fixes, AI logic

Update 3.1a General/Server * Upon releasing after dying, player's equipment has a 35% chance to be destroyed. All consumables/inventory items are still 100%.

Full notes

Full Arvita update

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What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedGeneral/Server * Upon releasing after dying, player's equipment has a 35% chance to be destroyed. All consumables/inventory items are still 100%. Repair cost has been reduced to 50% of the item's value per durability. This change was voted on by the community and we will test out to see how it is. * Monsters now run a behaviour pattern reflective of their type. (Only some monsters are affected today, over the course of the weekend, all monsters will receive a complete overhaul of their abilities, stats, damage and behaviour. * Player actions and fellow monster actions will dictate how specific monsters will react or behave. * Players can now be staggered by monsters. If a player is staggered, nearby monsters will seek the opportunity to burst the player. * Players casting spells, especially heals, may cause specific monster types to target that player. Regardless of current tank threat. * Conditions like health, nearby player/monster count, stats, actions, and movements may all change the monster behavior.| * Clients will now sync monster positions better. Needs testing to see if invisible monsters are still a thing. * GDOC debug mode now turned off. You can no longer disable GDOC (Why would you, it gives u better performance) * Improved visual post processing clarity across the board.
addedItems * Medium Armor weight, reduced. * Heavy Armor slight weight reduction. * All equipment now have 35% death chance instead of 100%.
addedZone Changes * Tier 1 Resource nodes will only spawn 80 to 90% of time. Meaning there can only be 9 out of 10 nodes up at once. This is to increase randomness. * Tier 2 Resource nodes will only spawn 70 to 80% of the time. Meaning there can only be 8 out of 10 nodes up at once. This is to increase randomness. * New - Dense Nodes * Dense Nodes can be harvested up to 12 times. * Have slightly higher drop chances. * Exist in only areas guarded by powerful elites. * More resource nodes added to TestRegion2. * More resource nodes added to Grand Heart Plains * Added some zone names, will add more in 3.2 * TesterTown has received a face lift. * Magical runes added in some hidden areas. (See if you can find them! 5 Guild Trophies to the first to post a picture of it in the general chat) * Increased vegetation and post processing in some areas. * A new cave has been added to Grand Heart Plains. * Lord Botan and his men have arrived on the Grand Heart Plains.
fixedUser Interface * Added a toggle UI button at the bottom right corner of the screen. * White box now properly replaced by a default image or your class image (May be buggy for some classes) * Only new characters will have their class icon for now. * Action Bar Redo * Target frame redo, you can now drag it. * Party frame redo, you can now drag it. * Party members should properly display their buffs now. * Fixed Character Window hiding the clone character model when equipping a cape. * Disabled some UI elements. * Chatbox refined and moveable now. * Minimap disabled * Added a compass at the top of the screen
addedItems * Tier 3 Yew and Tier 3 coal now available. * New Item - Adventurer's Backpack, purchasable from the Adventurer's Association but requires Iron Rank to use. Grants 500 carry weight. * New Item - Gatherer's Backpack, purchasable from the Adventuerer's Association but requires Iron Rank to use. Grants 800 carry weight but adds 2 seconds to swing timers. * New Item - Linen Pouch sold from Adventurer's Association. * Linen Cloaks are now sold from the Adventurer's Association.
fixedBugfixes * 1 HP / 1Mana bug should be fixed. * Well Water now working (Finally) * Fixed "It's All Ogre Now" to properly require only 1 Ogre Boss Kill * Fixed Quest Text * Fixed some mismatch item descriptions. * Fixed revive to properly target a dead player. * Fixed collision issues in certain areas. * Fixed doors to now be instant when changing areas. * Fixed lighting issues regarding Crest Ocean URP. * Fixed animation getting stuck when jumping with a staff during combat. * Fixed deathloop animation for in some rare cases. * Fixed Old Man to properly reward a his quest regarding a hidden satchel item.
Zone Changes * Tier 1 Resource nodes will only spawn8090%Zone Changes * Tier 1 Resource nodes will only spawn increased, buff* Tier 2 Resource nodes will only spawn7080%* Tier 2 Resource nodes will only spawn increased, buff

Arvita changes

changedGeneral/Server * Upon releasing after dying, player's equipment has a 35% chance to be destroyed. All consumables/inventory items are still 100%. Repair cost has been reduced to 50% of the item's value per durability. This change was voted on by the community and we will test out to see how it is. * Monsters now run a behaviour pattern reflective of their type. (Only some monsters are affected today, over the course of the weekend, all monsters will receive a complete overhaul of their abilities, stats, damage and behaviour. * Player actions and fellow monster actions will dictate how specific monsters will react or behave. * Players can now be staggered by monsters. If a player is staggered, nearby monsters will seek the opportunity to burst the player. * Players casting spells, especially heals, may cause specific monster types to target that player. Regardless of current tank threat. * Conditions like health, nearby player/monster count, stats, actions, and movements may all change the monster behavior.| * Clients will now sync monster positions better. Needs testing to see if invisible monsters are still a thing. * GDOC debug mode now turned off. You can no longer disable GDOC (Why would you, it gives u better performance) * Improved visual post processing clarity across the board.
addedItems * Medium Armor weight, reduced. * Heavy Armor slight weight reduction. * All equipment now have 35% death chance instead of 100%.
addedZone Changes * Tier 1 Resource nodes will only spawn 80 to 90% of time. Meaning there can only be 9 out of 10 nodes up at once. This is to increase randomness. * Tier 2 Resource nodes will only spawn 70 to 80% of the time. Meaning there can only be 8 out of 10 nodes up at once. This is to increase randomness. * New - Dense Nodes * Dense Nodes can be harvested up to 12 times. * Have slightly higher drop chances. * Exist in only areas guarded by powerful elites. * More resource nodes added to TestRegion2. * More resource nodes added to Grand Heart Plains * Added some zone names, will add more in 3.2 * TesterTown has received a face lift. * Magical runes added in some hidden areas. (See if you can find them! 5 Guild Trophies to the first to post a picture of it in the general chat) * Increased vegetation and post processing in some areas. * A new cave has been added to Grand Heart Plains. * Lord Botan and his men have arrived on the Grand Heart Plains.
fixedUser Interface * Added a toggle UI button at the bottom right corner of the screen. * White box now properly replaced by a default image or your class image (May be buggy for some classes) * Only new characters will have their class icon for now. * Action Bar Redo * Target frame redo, you can now drag it. * Party frame redo, you can now drag it. * Party members should properly display their buffs now. * Fixed Character Window hiding the clone character model when equipping a cape. * Disabled some UI elements. * Chatbox refined and moveable now. * Minimap disabled * Added a compass at the top of the screen
addedItems * Tier 3 Yew and Tier 3 coal now available. * New Item - Adventurer's Backpack, purchasable from the Adventurer's Association but requires Iron Rank to use. Grants 500 carry weight. * New Item - Gatherer's Backpack, purchasable from the Adventuerer's Association but requires Iron Rank to use. Grants 800 carry weight but adds 2 seconds to swing timers. * New Item - Linen Pouch sold from Adventurer's Association. * Linen Cloaks are now sold from the Adventurer's Association.

Update 3.1a

  • General/Server * Upon releasing after dying, player's equipment has a 35% chance to be destroyed. All consumables/inventory items are still 100%. Repair cost has been reduced to 50% of the item's value per durability. This change was voted on by the community and we will test out to see how it is. * Monsters now run a behaviour pattern reflective of their type. (Only some monsters are affected today, over the course of the weekend, all monsters will receive a complete overhaul of their abilities, stats, damage and behaviour. * Player actions and fellow monster actions will dictate how specific monsters will react or behave. * Players can now be staggered by monsters. If a player is staggered, nearby monsters will seek the opportunity to burst the player. * Players casting spells, especially heals, may cause specific monster types to target that player. Regardless of current tank threat. * Conditions like health, nearby player/monster count, stats, actions, and movements may all change the monster behavior.| * Clients will now sync monster positions better. Needs testing to see if invisible monsters are still a thing. * GDOC debug mode now turned off. You can no longer disable GDOC (Why would you, it gives u better performance) * Improved visual post processing clarity across the board.

  • Weather * It may occassionally rain in some zones. * Ground gets kinda wet if it does. * It may awkardly rain in Testertown but not TestRegion2, vice versa.

  • Items * Medium Armor weight, reduced. * Heavy Armor slight weight reduction. * All equipment now have 35% death chance instead of 100%.

  • Zone Changes * Tier 1 Resource nodes will only spawn 80 to 90% of time. Meaning there can only be 9 out of 10 nodes up at once. This is to increase randomness. * Tier 2 Resource nodes will only spawn 70 to 80% of the time. Meaning there can only be 8 out of 10 nodes up at once. This is to increase randomness. * New - Dense Nodes * Dense Nodes can be harvested up to 12 times. * Have slightly higher drop chances. * Exist in only areas guarded by powerful elites. * More resource nodes added to TestRegion2. * More resource nodes added to Grand Heart Plains * Added some zone names, will add more in 3.2 * TesterTown has received a face lift. * Magical runes added in some hidden areas. (See if you can find them! 5 Guild Trophies to the first to post a picture of it in the general chat) * Increased vegetation and post processing in some areas. * A new cave has been added to Grand Heart Plains. * Lord Botan and his men have arrived on the Grand Heart Plains.

  • User Interface * Added a toggle UI button at the bottom right corner of the screen. * White box now properly replaced by a default image or your class image (May be buggy for some classes) * Only new characters will have their class icon for now. * Action Bar Redo * Target frame redo, you can now drag it. * Party frame redo, you can now drag it. * Party members should properly display their buffs now. * Fixed Character Window hiding the clone character model when equipping a cape. * Disabled some UI elements. * Chatbox refined and moveable now. * Minimap disabled * Added a compass at the top of the screen

  • Items * Tier 3 Yew and Tier 3 coal now available. * New Item - Adventurer's Backpack, purchasable from the Adventurer's Association but requires Iron Rank to use. Grants 500 carry weight. * New Item - Gatherer's Backpack, purchasable from the Adventuerer's Association but requires Iron Rank to use. Grants 800 carry weight but adds 2 seconds to swing timers. * New Item - Linen Pouch sold from Adventurer's Association. * Linen Cloaks are now sold from the Adventurer's Association.

  • Bugfixes * 1 HP / 1Mana bug should be fixed. * Well Water now working (Finally) * Fixed "It's All Ogre Now" to properly require only 1 Ogre Boss Kill * Fixed Quest Text * Fixed some mismatch item descriptions. * Fixed revive to properly target a dead player. * Fixed collision issues in certain areas. * Fixed doors to now be instant when changing areas. * Fixed lighting issues regarding Crest Ocean URP. * Fixed animation getting stuck when jumping with a staff during combat. * Fixed deathloop animation for in some rare cases. * Fixed Old Man to properly reward a his quest regarding a hidden satchel item.

Source

Steam News / 24 March 2023

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