Full notes
Full Artist Life Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Artist Life Simulator changes
The game feels already a pretty complete and pleasurable, but there’s still a number of smaller features we want to add, so we remain in Early Access for now. If you have any ideas or suggestions, feel free to post them as comments here.
Certain locations now show a hint about the feelings originating from these locations
All very good friends (the highest friendship level) can be now visited
Added 13 new background images for visitable locations
Added 2 new achievements, related to new traits of Andre and Charles
Added visual “liquid fill” progression bars to traits, habits and addictions
Updated loss condition sounds
Balance/Fixes
Rebalanced alcohol consumption effects
Rebalanced location visiting result chances
Significantly optimized game loading times
Fixed Alcoholic Downfall not triggering after drinking alcohol and losing sanity/health
Made sure that receiving consumable medicines gives also the consume action
Fixed issues that prevented advancing certain victory ideas or victory plans
P.s. Check out these fancy medicines if you haven't seen them ingame yet:
Source
Changelog.gg summarizes and formats this update. How we read updates.
