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Steam News28 August 202510mo ago

Patch Notes ver. 1.12 - Major Weapon System Overhaul!

Hey everyone, I'm excited to announce a major update that completely overhauls the weapon upgrade system and addresses a variety of other issues. This is a big one, and it’s all thanks to your feedback!

Full notes

Full Artis Impact update

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What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Fixes
changedI'm excited to announce a major update that completely overhauls the weapon upgrade system and addresses a variety of other issues. This is a big one, and it’s all thanks to your feedback!
addedWeapon Upgrade System Overhaul: I've completely redesigned the weapon upgrade system to fix underlying issues, like weapons sometimes resetting to Lv1. The old system is now replaced by the new Dynamic Weapon Upgrade , which brings several benefits: Lower Costs & Global Boost: A single upgrade now boosts all your weapons (with some exceptions) at a lower cost. New Game+ Carryover: All Dynamic Weapon Upgrades are now carried over in New Game+. (Note: This does not apply to old core upgrades.) PS:Your existing upgrades on old weapons are safe for now but will be phased out in a future update as the new system takes full effect.
changedAptitudes: Reduced the time required to learn certain Aptitudes.
addedSteam Achievements: I've added a manual check for the "Aptitude Master" and "Respectable Person" Steam achievements. Simply talking to the Post-Game Tenderoid will trigger the check.
removedSave Menu Protection: To prevent accidental save file deletion, I've removed the 'Delete' option from the Save menu.
changedNPC Balancing: Significantly increased the stats for Billy and Viggo.

Artis Impact changes

changedI'm excited to announce a major update that completely overhauls the weapon upgrade system and addresses a variety of other issues. This is a big one, and it’s all thanks to your feedback!
addedWeapon Upgrade System Overhaul: I've completely redesigned the weapon upgrade system to fix underlying issues, like weapons sometimes resetting to Lv1. The old system is now replaced by the new Dynamic Weapon Upgrade , which brings several benefits: Lower Costs & Global Boost: A single upgrade now boosts all your weapons (with some exceptions) at a lower cost. New Game+ Carryover: All Dynamic Weapon Upgrades are now carried over in New Game+. (Note: This does not apply to old core upgrades.) PS:Your existing upgrades on old weapons are safe for now but will be phased out in a future update as the new system takes full effect.
changedAptitudes: Reduced the time required to learn certain Aptitudes.
addedSteam Achievements: I've added a manual check for the "Aptitude Master" and "Respectable Person" Steam achievements. Simply talking to the Post-Game Tenderoid will trigger the check.
removedSave Menu Protection: To prevent accidental save file deletion, I've removed the 'Delete' option from the Save menu.

Hey everyone,

I'm excited to announce a major update that completely overhauls the weapon upgrade system and addresses a variety of other issues. This is a big one, and it’s all thanks to your feedback!

Here are the details for v1.12:

  • Weapon Upgrade System Overhaul: I've completely redesigned the weapon upgrade system to fix underlying issues, like weapons sometimes resetting to Lv1. The old system is now replaced by the new Dynamic Weapon Upgrade, which brings several benefits:

    • Lower Costs & Global Boost: A single upgrade now boosts all your weapons (with some exceptions) at a lower cost.

    • New Game+ Carryover: All Dynamic Weapon Upgrades are now carried over in New Game+. (Note: This does not apply to old core upgrades.)

      PS:Your existing upgrades on old weapons are safe for now but will be phased out in a future update as the new system takes full effect.

  • AptitudesReduced the time required to learn certain Aptitudes.
  • Steam AchievementsI've added a manual check for the "Aptitude Master" and "Respectable Person" Steam achievements. Simply talking to the Post-Game Tenderoid will trigger the check.
  • Save Menu ProtectionTo prevent accidental save file deletion, I've removed the 'Delete' option from the Save menu.
  • NPC BalancingSignificantly increased the stats for Billy and Viggo.
  • Counterattack BugFixed an issue where killing enemies with counterattacks would cause items not to register in the player’s inventory.

Thanks for your continued support as I work to make Artis Impact a better experience for everyone.

Mas

Source

Steam News / 28 August 2025

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