Full notes
Full Artificial Selection update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Fixes
Since a few months of Beta updates have been piling up, I figured it'd be a good time to add all those fixes and improvements to the Demo as well!
Most of it is stuff you probably won't even notice, but Absen's new sprite is a notable exception. Look at him go!
Steam post imageSteam post image
That being said, here are the full patch notes of stuff that's changed since last time:
A new alternate sprite for Absen & redrew his original one!
Various edits to add foreshadowing and improve consistency.
The dialogue window will now gently fade in and out.
Added Tap Feedback along with a new accessibility setting to turn it off.
Turned the Puzzle Solver on by default (since you still have to opt in for each individual puzzle).
Flowchart locks now directly tell you why they are locked.
Added confirm/cancel icons to various buttons.
Moved a choice to align with the Flowchart.
Highlighted the hatch of the dancing machine in the arcade.
Added a fade in to new escape room items.
Locked flowchart nodes will no longer spoiler their image while being shown.
Added a UI sound when choices are shown.
Made the red alarm look nicer.
Some items are now shiny.
Added a fancy gradient to dialogue names.
Added a small connector to the names of map locations.
Fixed a minor error where mouse sound effects wouldn't play on the flowchart.
Fixed a rare bug when hiding the UI during free time.
Fixed an error with the counting of unlocked CGs.
Fixed typos.
I hope these small polishes will make playing the game even more enjoyable. Thank you for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
