What changed
0 fixes2 additions5 changes0 removals
changedThe Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectiles. It adjusts it's aim between salvos trying to improve it's accuracy.
changedEach projectile contains a High Explosive that's deadly to armored targets within 5 meters and inflicts damage up to 20 meters.
changedThe Sentry is upgrade-able 2 levels just like the other Sentry classes. The details of each upgrade are still Top Secret but it may include improved accuracy, faster reloading times and a higher rate of fire.
addedFuture Plans - Advanced Levels I'll do a more thorough post on the upcoming Advanced Levels currently under development but I just wanted to let you know that I'm hard at work on them. I want to make them the best levels yet with new challenges, more depth and more difficulty. You will have to complete the 9 Day campaign to have access to these Advanced Levels.
changedShield System Implemented A shield system has been implemented on the Prototype Max Test Level. It greatly reduces the amount of damage received from those stray rounds. One round disables the shield for 30 seconds though so don't rely on it too much. The shield system will also be implemented on the Advanced Levels.
changedStay tuned!
Artificial Extinction changes
changedThe Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectiles. It adjusts it's aim between salvos trying to improve it's accuracy.
changedEach projectile contains a High Explosive that's deadly to armored targets within 5 meters and inflicts damage up to 20 meters.
changedThe Sentry is upgrade-able 2 levels just like the other Sentry classes. The details of each upgrade are still Top Secret but it may include improved accuracy, faster reloading times and a higher rate of fire.
addedFuture Plans - Advanced Levels I'll do a more thorough post on the upcoming Advanced Levels currently under development but I just wanted to let you know that I'm hard at work on them. I want to make them the best levels yet with new challenges, more depth and more difficulty. You will have to complete the 9 Day campaign to have access to these Advanced Levels.
changedShield System Implemented A shield system has been implemented on the Prototype Max Test Level. It greatly reduces the amount of damage received from those stray rounds. One round disables the shield for 30 seconds though so don't rely on it too much. The shield system will also be implemented on the Advanced Levels.
I really liked your suggestions about some kind of longer range artillery/mortar sentry and I'm really excited to share it with you!
In fact, a video was *accidentally* leaked on to the games YouTube channel that you can watch here:
The Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectiles. It adjusts it's aim between salvos trying to improve it's accuracy.
Each projectile contains a High Explosive that's deadly to armored targets within 5 meters and inflicts damage up to 20 meters.
The Sentry is upgrade-able 2 levels just like the other Sentry classes. The details of each upgrade are still Top Secret but it may include improved accuracy, faster reloading times and a higher rate of fire.
Ideally used against slow moving ground targets at 600m.
These Mortar Sentries will be accessible in the upcoming Advanced Levels currently under development.
Future Plans - Advanced Levels I'll do a more thorough post on the upcoming Advanced Levels currently under development but I just wanted to let you know that I'm hard at work on them. I want to make them the best levels yet with new challenges, more depth and more difficulty. You will have to complete the 9 Day campaign to have access to these Advanced Levels.
Shield System Implemented A shield system has been implemented on the Prototype Max Test Level. It greatly reduces the amount of damage received from those stray rounds. One round disables the shield for 30 seconds though so don't rely on it too much. The shield system will also be implemented on the Advanced Levels.
Stay tuned!
If you're enjoying the game and you feel the game is worth a positive review, that's a great way you can support me to keep adding to the game and it's really appreciated!