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Steam News16 August 20241y ago

Artifice: War Tactics - Official Release

Balance Reduced Max team size from 6 to 5. Reduced Stronghold Battle duration from 15 to 12 turns. Reduced Blood link damage from 2/3/5/7 to 2/3/4/5. Reduced Poison Explosion damage from 2/3/5/7 to 2/3/4/5.

In this update3

Full notes

Full Artifice: War Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes2 additions14 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • Maps
  • UI and audio
  • Fixes
changedBalanceReduced Max team size from 6 to 5.
changedBalanceReduced Stronghold Battle duration from 15 to 12 turns.
changedBalanceReduced Blood link damage from 2/3/5/7 to 2/3/4/5.
changedBalanceReduced Poison Explosion damage from 2/3/5/7 to 2/3/4/5.
changedBalanceAbility unlock cost increased from 1 to 2 Terra.
changedBalanceAbility upgrade cost increased from 1/2 to 2/3 Terra.
Max team size65Max team size decreased, nerfStronghold Battle duration1512Stronghold Battle duration decreased, nerfBlood link damage2/3/5/72/3/4/5Poison Explosion damage2/3/5/72/3/4/5

Artifice: War Tactics changes

  • Roguehero
changedReduced Max team size from 6 to 5.
changedReduced Stronghold Battle duration from 15 to 12 turns.
changedReduced Blood link damage from 2/3/5/7 to 2/3/4/5.
changedReduced Poison Explosion damage from 2/3/5/7 to 2/3/4/5.
changedAbility unlock cost increased from 1 to 2 Terra.

Balance

  • Reduced Max team size from 6 to 5.

  • Reduced Stronghold Battle duration from 15 to 12 turns.

  • Reduced Blood link damage from 2/3/5/7 to 2/3/4/5.

  • Reduced Poison Explosion damage from 2/3/5/7 to 2/3/4/5.

  • Ability unlock cost increased from 1 to 2 Terra.

  • Ability upgrade cost increased from 1/2 to 2/3 Terra.

  • Trait upgrade cost increased from 1/2/3 to 2/3/4 Arcane.

  • Mind control duration increased from 1 to 2 turns.

Polishes

  • Updated Theosus Phase 2 Trait with additional projectiles that hit other Champions affected by Soulfire.

  • Improved performance & Visuals for Low and Medium in Quality Settings.

  • Added Biome specific portals variations.

  • Some Minor Controller improvements.

  • The final fight with Theosus shall only drop power-ups.

  • Trait tooltip and description updates for Behemoth and Blood Mage.

Fixes

  • Fixed a soft freeze during loading the battle.

  • Fixed Lighting issues for characters at Low settings.

  • Added Missing Tool tips for Red Cabal and Frost Rogue.

  • Changed Loadout video portraits to images for Optimization.

  • Fixed Warlords missing material for the 3rd Slash particle.

  • Fixed a bug that occurred on defeating Theosus.

  • Fixed an issue where Health was shown incorrectly.

  • Fixed an issue where Civilians could be repositioned.

  • Fixed an issue with Armor negation calculation that did not work as intended.

  • Fixed an issue when trying to Undo a Civilian move action.

  • Fixed an issue where Bleed did not trigger when displaced by the Floating Monoliths or Tempest Blast.

  • Fixed an issue with the Interact button on Controller.

  • Fixed issues related to displacement immunity.

  • Life Swap can no longer be applied on Shade.

  • Fixed an issue with the Purging power-up not removing negative status effects from all allies for either team.

  • Fixed an issue where bonus heal from the Mending shrine was not reflecting on the Loadout.

  • Fixed an issue where Shade would move after being disabled.

  • Fixed an issue where Floating Monolith attack would remove the disabled status from Shade.

  • Fixed Shrines getting repeated after being selected in starting boons.

  • Fixed an issue where newly recruited characters were unlocked at lower hp.

  • Fixed an issue with Pathfinder's glaive bounce on Shade and Theosus.

Various other bug fixes, optimizations, and polishes. If you encounter any issues, please report them in our Discord channel or Steam forums. Thank you for supporting us!

Source

Steam News / 16 August 2024

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