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Full notes
Full Artifice: War Tactics update
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What changed
- Balance
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
Artifice: War Tactics changes
- Roguehero
Balance
Reduced Max team size from 6 to 5.
Reduced Stronghold Battle duration from 15 to 12 turns.
Reduced Blood link damage from 2/3/5/7 to 2/3/4/5.
Reduced Poison Explosion damage from 2/3/5/7 to 2/3/4/5.
Ability unlock cost increased from 1 to 2 Terra.
Ability upgrade cost increased from 1/2 to 2/3 Terra.
Trait upgrade cost increased from 1/2/3 to 2/3/4 Arcane.
Mind control duration increased from 1 to 2 turns.
Polishes
Updated Theosus Phase 2 Trait with additional projectiles that hit other Champions affected by Soulfire.
Improved performance & Visuals for Low and Medium in Quality Settings.
Added Biome specific portals variations.
Some Minor Controller improvements.
The final fight with Theosus shall only drop power-ups.
Trait tooltip and description updates for Behemoth and Blood Mage.
Fixes
Fixed a soft freeze during loading the battle.
Fixed Lighting issues for characters at Low settings.
Added Missing Tool tips for Red Cabal and Frost Rogue.
Changed Loadout video portraits to images for Optimization.
Fixed Warlords missing material for the 3rd Slash particle.
Fixed a bug that occurred on defeating Theosus.
Fixed an issue where Health was shown incorrectly.
Fixed an issue where Civilians could be repositioned.
Fixed an issue with Armor negation calculation that did not work as intended.
Fixed an issue when trying to Undo a Civilian move action.
Fixed an issue where Bleed did not trigger when displaced by the Floating Monoliths or Tempest Blast.
Fixed an issue with the Interact button on Controller.
Fixed issues related to displacement immunity.
Life Swap can no longer be applied on Shade.
Fixed an issue with the Purging power-up not removing negative status effects from all allies for either team.
Fixed an issue where bonus heal from the Mending shrine was not reflecting on the Loadout.
Fixed an issue where Shade would move after being disabled.
Fixed an issue where Floating Monolith attack would remove the disabled status from Shade.
Fixed Shrines getting repeated after being selected in starting boons.
Fixed an issue where newly recruited characters were unlocked at lower hp.
Fixed an issue with Pathfinder's glaive bounce on Shade and Theosus.
Various other bug fixes, optimizations, and polishes. If you encounter any issues, please report them in our Discord channel or Steam forums. Thank you for supporting us!
Source
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