HomeGamesUpdatesPricingMethodology
Steam News8 August 20241y ago

Major Update 6 - New Battles, Bosses, Champions, and Gameplay Enhancements!

Our game release is on August 16th, and these are the following updates for our launch. Please note that your current save files will be deleted as they will be incompatible with the new updates.

In this update3

Full notes

Full Artifice: War Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes18 additions7 changes3 removals
  • Gameplay
  • Balance
  • Events
  • Maps
addedPlease note that your current save files will be deleted as they will be incompatible with the new updates. We apologize for the inconvenience caused.
removedHighlightsWounded Champions – The health of champions shall no longer be fully restored at the start of the next battle. For champions to recover, they must remain inactive during battle.
addedHighlightsAdded Goblin Invasion event – A special boss may invade in a province battle depending on the progress made on the current island.
addedHighlightsAdded a New Island with 3 new enemies and 1 boss
addedHighlightsAdded Final boss fight
addedHighlightsAdded new Champion: Hemlock Assassin Trait – Poison Daggers: Throws a dagger at the target dealing damage and applying poison. If an enemy dies under this effect, they explode applying poison on nearby enemies. Ability 01 – Flurry: On attacking allows the champion to throw 1 additional dagger to a random adjacent enemy to the target. Additional daggers deal base damage only. Ability 02 – Dash: Gain bonus 60% chance to Dodge this turn.

Artifice: War Tactics changes

addedPlease note that your current save files will be deleted as they will be incompatible with the new updates. We apologize for the inconvenience caused.
removedWounded Champions – The health of champions shall no longer be fully restored at the start of the next battle. For champions to recover, they must remain inactive during battle.
addedAdded Goblin Invasion event – A special boss may invade in a province battle depending on the progress made on the current island.
addedAdded a New Island with 3 new enemies and 1 boss
addedAdded Final boss fight

Our game release is on August 16th, and these are the following updates for our launch.

Please note that your current save files will be deleted as they will be incompatible with the new updates. We apologize for the inconvenience caused.

Highlights

  • Wounded Champions – The health of champions shall no longer be fully restored at the start of the next battle. For champions to recover, they must remain inactive during battle.

  • Inactive Champions – In-active champions heal by 20% per battle.

  • Added Goblin Invasion event – A special boss may invade in a province battle depending on the progress made on the current island.

  • Added a New Island with 3 new enemies and 1 boss

  • Added Final boss fight

  • Added new Champion: Hemlock Assassin

    • Trait – Poison Daggers: Throws a dagger at the target dealing damage and applying poison. If an enemy dies under this effect, they explode applying poison on nearby enemies.

    • Ability 01 – Flurry: On attacking allows the champion to throw 1 additional dagger to a random adjacent enemy to the target. Additional daggers deal base damage only.

    • Ability 02 – Dash: Gain bonus 60% chance to Dodge this turn.

  • Added new Champion: Priestess

    • Trait – Healing Touch: Attacks the target and heals 50% of base damage to all allies adjacent to the target. Min 1HP heal. Can be upgraded.

    • Ability 01 – Transposition: Swaps position with another champion or enemy. Not applicable on Bosses. Enemy is disarmed on swap.

    • Ability 02 – Transference: Reduces target’s base damage by 50% and gain equivalent damage this turn. Target damage cannot be less than one. Not applicable on Boss.

  • Added new Battle modes - Escape and Capture

  • Added new biome hazard – Floating Monolith: Whenever a character is attacked while they are adjacent to the monolith, it will blast the target dealing damage and pushing them back by 1 tile.

  • Added new Levels – Mountain Desert Night Shroom Forest

  • Added Power orbs that can drop from props or enemies. These orbs grant temporary but powerful buffs to all allies or enemies depending on who picks it up.

  • Added intro cutscene for Bosses

  • Added props in the battlefield which may drop items or resources when destroyed

  • Added New Defense and Utility Items

  • Added a new Shrine – Shrine of Mending: Increases the healing rate to 50% for all inactive champions

Balance

  • Status effect Ticker logic changed from Player turn to application-based (turn in which it was applied)

  • Enemies no longer choose an attack zone from their pattern. Instead, they will automatically attack the first champion or allied character that steps over any tiles that overlap their attack pattern. All enemies attack only once per turn.

  • Reinforcement zone - Increased the number of enemy reinforcement spawn tiles.

  • Retrieve and Rescue - Turn duration now begins from the start of the battle.

  • Updated the Item drop logic for balanced drops across different Item types.

  • Updated flow for unlocking and introducing new enemies in every island.

  • Ambush reworked – Ambush battles no longer have a turn count. Instead, the player must clear all enemy waves to win the battle.

  • Added a new Secondary Objective.

  • Ambush Mode changed to wave-based instead of Turn counts.

  • Changed Min Item Weight to 0 for Item Drops.

  • Ranger Ability – Renamed Spectre to Shadow Replica. Shadow Replica can now be summoned on any empty tile.

  • Changed Stronghold Reward for Fembria +1 Squad to +1 Shard.

Polishes

  • Items are color-coded in correspondence to their rarity.

  • Added

Source

Steam News / 8 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.