Full notes
Full Artifice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- UI and audio
General
Fullscreen mode now displays pixels crisply, without blur or smoothing.
Hit rate, critical rate, evasion, magic evasion, and critical evasion now display to the first decimal place on the status screen and in the shop equipment comparison window.
Added an affinity opposition tutorial to the Mishil training grounds.
Desert Nomad Outpost NPCs now have a distinct design consistent with the quest givers.
Added a subplot to the story to enhance the thematic resonance of the main story. The first scene of this subplot has been added to the demo.
Added copyright info to the title screen.
Added a version number to the title screen.
Feedback
Reduced the encounter rate. It will now take roughly 25% more steps to spawn an encounter.
Adjusted early game encounters so that the player will never run into more enemies than the number of characters in the party plus one.
Inscription information now displays on the second line of the help window for the selected magic spell in both the main menu and in battle.
In the battle HUD, the current HP value for a character will now display in yellow text if the character is less than 25% HP, and red text if the character is less than 16.6% HP.
Source
Changelog.gg summarizes and formats this update. How we read updates.
