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Full notes
Full Articrow update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Performance
- Server
Articrow changes
This is the Articrow development team.
To provide better game quality and player experience, we plan to collect gameplay logs through Unity Analytics as detailed below.
🗓️ Collection Period
From July 25 to July 31, gameplay logs will be collected via Unity Analytics for approximately 7 days.
🧭 Purpose of Collection
To improve game balance
To analyze gameplay flow and enhance game systems
Please see the details of the collected data below. Thank you.
📜 Privacy Policy
Articrow (hereinafter referred to as "the Game") values users' personal information and collects and processes user data in accordance with applicable laws and platform policies, as outlined below.
This policy is disclosed via a consent popup at game launch or through an external link button on the title scene.
1. Information Collected
1-1. Automatically Collected Data via Unity Analytics
The game collects the following information automatically through Unity Analytics SDK provided by Unity Technologies:
Steam Account Identifier: Internal ID used for identifying users via Steamworks
Device Information: Basic hardware info such as operating system, screen resolution, and device model
Language and Region Info: System language settings, IP-based region
Basic Gameplay Data: Session start/end times, click events, etc.
The above data is automatically collected by Unity Analytics SDK and cannot be used by the game developer to directly identify individual users.
1-2. In-Game Custom Event Logs
During gameplay, the game collects specific custom event logs defined by the developers as follows:
mathematica 복사편집 ✅ 1. Global Data 1) Number of artifact swaps 2) Number of times the player was hit by enemies 3) Number of normal attacks performed 4) Number of skill attacks performed 5) Whether the player died 6) Number of currently equipped parts 7) Total play time 8) Current stage in progress ✅ 2. Equipped Parts per Scene 1) Scene name 2) Number of parts equipped in that scene ✅ 3. Damage Information 1) Monster ID of the enemy that attacked the player
※ These logs are used solely for gameplay analysis and improvement. No personally identifiable information such as name, email, or contact details is collected.
2. Purpose of Collection
The collected data is used for the following purposes:
Bug fixing and game stability enhancement
Analyzing gameplay flow, difficulty, and repetition to optimize user experience
3. Retention and Usage Period
Data is managed via Unity Analytics servers and stored for a maximum of 6 months.
After that, the data is automatically deleted.
All logs are stored in anonymized statistical form and cannot be used to track or identify individual users.
If a user does not consent to data collection:
They can opt-out via the consent popup shown at game launch
Or, if playing after the log collection period (July 25–31, 2025), no logs will be collected
4. Third-Party Sharing and Data Processing
The collected data is not shared with any third parties and is analyzed only through Unity Analytics operated by Unity Technologies.
All storage and processing are performed automatically on Unity Technologies’ global servers.
No additional subcontractors or external storage services are used.
5. User Rights
Since the game does not store personally identifiable user information, requests for access, correction, or deletion of data are not possible.
To withdraw consent or stop data collection:
Decline data collection in the consent popup at game launch
Delete the game and reinstall it after the log collection period
6. Overseas Data Transfer
The log data is stored on global cloud servers (e.g., North America) managed by Unity Analytics.
As a result, some of the collected data may be transferred internationally.
All data is protected under Unity's Privacy Policy.
7. Use of Cookies and Tracking Technologies
This game does not use browser cookies.
However, device and session data may be collected through Unity Analytics SDK, solely for gameplay analysis and not for web tracking.
There is no proprietary logging system; all logs are collected exclusively via Unity Analytics.
※ Effective Date: July 25, 2025
Source
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