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- Art of the Rail
Devblog | Is this thing on?
So well it has been (checks notes) like over a year since I posted something. Probably time to do so! Why is this? There is a long story and then a very long story. Too Long, Didn't Read Art of the Rail paused developme…
Patch notes3 changesGameplayWorkshop - Art of the Rail
Devblog #4: It's been a while, but lots of progress
So it's been quite a long time since I did an update on Steam, and internally our corporate side has been begging me to provide an update for you folks. So here it is! Note: First two headings are general commentary, sk…
Patch notes17 changesCompatibilityPerformance - Art of the Rail
Devblog #3: Refactoring Multiplayer and Optimization
Over the past six months things have been busy for both the project and myself. Petr and Paul (our two artists) have been hard at working making lots of new content for the game, slowly chipping away at the industry tre…
Patch notes6 changesGameplayPerformance - Art of the Rail
Devblog #2: Modding and Filestructures
Much of the work for the past few weeks is a bit harder to see directly in the game but is incredibly important as a foundation for a solid game in the future. New Content https://sketchfab.com/models/0f59fa935948494d87…
Patch notes12 changesFixGameplay - Art of the Rail
Devblog #1: Testing... lots of Testing!
The key focus on the project so far has been to really ensure that the game can scale. That's been very important, so that's meant a lot of testing followed by refactors. Not only do I need to ensure the game is able to…
Store7 changesPerformanceWorkshop




