Full notes
Full Art of Boxing update
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What changed
- Performance
- Gameplay
- Fixes
Art of Boxing changes
MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV
It's been a while... more on that in a second.
But lets start with the good news: The development of Art of Boxing HAS RESUMED!!
After a year of Covid-19, technical issues with my workstation, financial issues... and total procrastination... I have finally decided to plunge back into the development of "Art of Boxing".
UPDATE FEATURES:
MAJOR OPTIMIZATION OVERHAUL, game should be playable again :-/ - Graphical improvements - Updated to newest Unity version with LTS - Controller Support fix - Made the game easier at the beginning of career - Collision with ropes changed - improved collision between boxers - fixed bug where cuts were triggering weird graphical effects in sparring - you can only spar once per training session - UI improvements
Words from the Dev: I want to apologize for leaving the game in the state it was. I had worked so hard on it, for more than a year, funding my game dev by doing construction work (and coding afterwards) that I got completely burnt-out... When the criticisms started rolling in - I felt defeated.
The game itself loomed over my head, like a dark cloud... like a dark cloud made up of Youtube douchebags - invading the world of prize fighting.
It ate me up over time, in an unorthodox way, like Wilder... But I knew what I had to do. Summon the strength in the late rounds, pull myself off the mat, and put it all on the line, win or lose!
I knew I had to finish it, but as days turned to weeks, turned to months, turned to a year... I couldn't bring myself to even fire it up to PLAY, let alone fix. I knew where it's shortcomings were - and wasn't sure it was possible to fix.
Long story short, I finally gathered the courage to actually launch my game on Steam again.... and wow. I knew there were problems but JEEZ! I had no idea the game was running so terribly in the final build that I left up on Steam! It barely was doing 10 fps! What on earth was wrong!? Did something break? This is ridiculous and unplayable!!?
Anyways, after taking 3 days to load up my project in Unity (about 6 new versions came out with stuff I needed) I finally got around to sourcing the cause of the frame rate issues. I found numerous bugs and also found the culprit to the hogging of system resources. The game is now at least playable at a proper frame rate...
ROADMAP:
- COLLISION/PHYSICS SYSTEM OVERHAUL
- AI OVERHAUL
TOURNAMENT MODE FIXED, PLAYABLE/SIMMABLE, AND PUT BACK IN CAREER MODE - STEAM WORKSHOP FIX FOR ROSTERS - BASIC MULTIPLAYER ONLINE VS *** - BOXER STYLES - PRESS CONFERENCES - EXPAND STORE - REDO HAIRSTYLES - GRAPHICAL IMPROVEMENTS - UI/SOUND REWORK - ADD YOUTUBE DOUCHEBAGS TO FIGHT LIST
*** After a major update to Unity and a few plugins, multiplayer is MUCH closer than expected!
Source
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