What changed
0 fixes0 additions5 changes0 removals
- Performance
- Maps
- UI and audio
- Gameplay
- Compatibility
changedUPDATE: The schedule has changed, and we're releasing a day earlier, on November 24 at 2PM PST. ArsonVille has had an amazing ride since the last Ludum Dare to become polished enough to gain the support of the community and officially GreenLit on Steam! Ready for its first release at the end of the month, additional features have been added, to make the game more pleasing to watch, as well as improvements in performance and visuals throughout. What has been done in the last few weeks is primarily around preparation for the Steam Store by way of graphics, marketing material, the trailer, and adding achievements and steam API integration, ensuring a consistent experience on Steam. That said, there are some awesome features planned for upcoming releases:
changedPreset maps and progression
changedMultiple language support
changedMultiplayer arsonist / firefighter gameplay
changedThis list is not exhaustive, but represents some of the more commonly asked for items during the greenlight period, and from the alpha/beta playtesters. As always, any requests for fixes / changes / additions are welcome, and will be considered! I hope you enjoy ArsonVille!
ArsonVille changes
changedUPDATE: The schedule has changed, and we're releasing a day earlier, on November 24 at 2PM PST. ArsonVille has had an amazing ride since the last Ludum Dare to become polished enough to gain the support of the community and officially GreenLit on Steam! Ready for its first release at the end of the month, additional features have been added, to make the game more pleasing to watch, as well as improvements in performance and visuals throughout. What has been done in the last few weeks is primarily around preparation for the Steam Store by way of graphics, marketing material, the trailer, and adding achievements and steam API integration, ensuring a consistent experience on Steam. That said, there are some awesome features planned for upcoming releases:
changedPreset maps and progression
changedMultiple language support
changedMultiplayer arsonist / firefighter gameplay
changedThis list is not exhaustive, but represents some of the more commonly asked for items during the greenlight period, and from the alpha/beta playtesters. As always, any requests for fixes / changes / additions are welcome, and will be considered! I hope you enjoy ArsonVille!
UPDATE: The schedule has changed, and we're releasing a day earlier, on November 24 at 2PM PST. ArsonVille has had an amazing ride since the last Ludum Dare to become polished enough to gain the support of the community and officially GreenLit on Steam! Ready for its first release at the end of the month, additional features have been added, to make the game more pleasing to watch, as well as improvements in performance and visuals throughout. What has been done in the last few weeks is primarily around preparation for the Steam Store by way of graphics, marketing material, the trailer, and adding achievements and steam API integration, ensuring a consistent experience on Steam. That said, there are some awesome features planned for upcoming releases:
Preset maps and progression
Highscores / leaderboards
Achievements
Multiple language support
Multiplayer arsonist / firefighter gameplay
Port to iOS and Android
This list is not exhaustive, but represents some of the more commonly asked for items during the greenlight period, and from the alpha/beta playtesters. As always, any requests for fixes / changes / additions are welcome, and will be considered! I hope you enjoy ArsonVille!