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Steam News22 February 20242y ago

Major Update Patch

First Major Update Patch Hello Hunters! I bring to you the first major update patch.

Full notes

Full Arrowstorm Ascendant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions13 changes2 removals
  • Gameplay
  • Fixes
  • Balance
  • Store
changedFirst Major Update PatchHello Hunters! I bring to you the first major update patch. There is quite a lot of implementations and features, so check out what have changed here:
fixedBug FixFixed a bunch of weird info on the skill description, such as 0,1 instead of 10%.
changedBug FixSome stats up skills had values that were confusing the players, so they were changed to "ïncreses slightly", "increase moderately" and "increased greatly".
fixedBug FixA bug causing the Hawks to increase the critical damage by 100% were fixed.
fixedBug FixA bug that caused the Random Green Upgrade to appear when there was no green upgrade available was fixed.
fixedBug FixA bug that caused the Random Blue Upgrade to appear when there was no blue upgrade available was fixed.
Explosive Arrow: The damage increase per level has+7%+3%Explosive Arrow: The damage increase per level has decreased, nerfFirestorm: Number of bullets released106Firestorm: Number of bullets released decreased, nerf

First Major Update Patch

Hello Hunters! I bring to you the first major update patch. There is quite a lot of implementations and features, so check out what have changed here:

Bug Fix

  • Highscore was not updating during the Game Over screen.

  • Already fused cards were appearing during the Fuse Gold Skill menu.

  • Game lagging badly when getting Firestorm.

  • Fixed a bunch of weird info on the skill description, such as 0,1 instead of 10%.

  • Some stats up skills had values that were confusing the players, so they were changed to "ïncreses slightly", "increase moderately" and "increased greatly".

  • A bug causing the Hawks to increase the critical damage by 100% were fixed.

  • A bug that caused the Random Green Upgrade to appear when there was no green upgrade available was fixed.

  • A bug that caused the Random Blue Upgrade to appear when there was no blue upgrade available was fixed.

  • A bug that caused the Thinking Ahead Upgrade to appear when there was no upgrades to be increased was fixed.

  • The health and damage of the Dragon Egg was x4 bigger than it was supposed to.

Skills Balancing

  • How the defense of the player works has been changed. Instead of flat values life +3 defense of +5 the player now have a defense increase with percentage. In other words, the player's defense status can be increased by 1% - 70%.

  • Explosive ArrowThe damage increase per level has changed from +7% to +3%. The number of simultaneous explosions changeg from infinite to 5 to avoid lag and mare the skill less broken on higher levels.
  • Companions like Hawks and Squirrels now won't suffer damage or die from attacks. The attacks of companions now hit the closest enemy instead of always shooting upwards.

  • Hidden DaggersThe effects of the skill changed. Instead of shooting +2 daggers per level into a random location, now the players shoots 2 daggers at the closest enemy after jumping with a 5 seconds cooldown (-1 second for each level)
  • Crimson DaggersThe effects of the skill changed. Instead of shooting +5 new daggers into a random location, now the players shoot 4 daggers at the closest enemy with increased lifesteal chance.
  • Hunter's DeterminationAmount of increased damage per level decreased.
  • BerserkAmount of increased damage per level decreased.
  • Attack Speed UpAmount of attack speed gained increased.
  • FirestormNumber of bullets released decreased from 10 to 6.
  • Hawk, Super Criticals and Mega Criticals now increase less critical damage.

  • SharpshooterA bug causing the skill to not increase damage when it was supposed to be fixed.
  • Gaia's ProtectionDecreased the amount of Defense Increase and removed the debuff of decreasing movement speed.
  • Boots of gold makingDebuff of decreasing movement speed removed.
  • VampirismChanged how the skill works. Instead of a fixed chance of 7% and +5% lifesteal per level now the lifesteal is a fixed 5% and the lifesteal chance is increased +2% per level.

New Features

  • Now it's possible to choose between 5 cards instead of just 3.

  • Now it's possible to turn on and off the upgrades that were bought, increasing the chances of more relevant cards to appear and also giving a more strategic feel to the game.

  • An Icon now appears on the skin select screen indicating if the skin selected starts the game with a skill or not.

Source

Steam News / 22 February 2024

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