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Steam News31 October 20258mo ago

Future Update: Ideas for Arrow Survival

Hey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds. We’re still reading your feedback and watching gameplay videos on YouTube.

In this update8

Full notes

Full Arrow Survival: 15 Seconds update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds. We’re still reading your feedback and watching gameplay videos on YouTube.

What changed

0 fixes0 additions6 changes0 removals
  • Gameplay
  • Balance
changedHey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds . We’re still reading your feedback and watching gameplay videos on YouTube.
changedProgressionAfter every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.
changedPhilosophyStrategic balance between power and risk . Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.
changedWavesDuration: 15 seconds .
changedPerk SystemPlayer Buff (e.g., +1 arrow per reload).
changedPerk SystemPlayer Nerf (e.g., reduced speed).

Arrow Survival: 15 Seconds changes

changedHey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds . We’re still reading your feedback and watching gameplay videos on YouTube.
changedAfter every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.
changedStrategic balance between power and risk . Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.
changedDuration: 15 seconds .
changedPlayer Buff (e.g., +1 arrow per reload).

Below are some ideas we have for the game’s future, either as a major update or, if the scope grows too large, as a full sequel.

New Mode: Perk Survival

Objective

Survive as many waves of enemies and obstacles as possible, with each wave lasting 15 seconds.

Progression

After every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.

Philosophy

Strategic balance between power and risk. Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.

Mode Structure

Waves

  • Duration: 15 seconds.

  • Enemies and obstacles generated procedurally or based on existing levels.

  • Every 3–5 waves, a boss appears (e.g., giant bee or mutant mushroom).

Perk System

After each wave, pick 1 of 3 cards. Categories:

  • Player Buff (e.g., +1 arrow per reload).

  • Player Nerf (e.g., reduced speed).

  • Enemy Change (e.g., faster enemies).

  • Chaotic Effects (e.g., altered gravity).

Next Steps

These are just a few of the ideas in the works. We’ll keep you posted in future news.

In the meantime, we’re also working on other projects. Thanks for your attention, keep having fun and sending feedback!

Source

Steam News / 31 October 2025

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