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Full notes
Full Arrow Survival: 15 Seconds update
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Repeated intro
Hey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds. We’re still reading your feedback and watching gameplay videos on YouTube.
What changed
- Gameplay
- Balance
Arrow Survival: 15 Seconds changes
Below are some ideas we have for the game’s future, either as a major update or, if the scope grows too large, as a full sequel.
New Mode: Perk Survival
Objective
Survive as many waves of enemies and obstacles as possible, with each wave lasting 15 seconds.
Progression
After every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.
Philosophy
Strategic balance between power and risk. Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.
Mode Structure
Waves
Duration: 15 seconds.
Enemies and obstacles generated procedurally or based on existing levels.
Every 3–5 waves, a boss appears (e.g., giant bee or mutant mushroom).
Perk System
After each wave, pick 1 of 3 cards. Categories:
Player Buff (e.g., +1 arrow per reload).
Player Nerf (e.g., reduced speed).
Enemy Change (e.g., faster enemies).
Chaotic Effects (e.g., altered gravity).
Next Steps
These are just a few of the ideas in the works. We’ll keep you posted in future news.
In the meantime, we’re also working on other projects. Thanks for your attention, keep having fun and sending feedback!
Source
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