Full notes
Full Arrival of Beasts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
Arrival of Beasts changes
Hey Defender! 👋
I’m working hard on a major update for Arrival of Beasts, scheduled for release in March 2026. This update brings some of the biggest changes since launch – both in gameplay and under the hood!
💥 What to Expect:
Complete Co-op Mode Rework More stable, smoother, and with an improved match flow for a better shared experience.
You’ll now defend one combined base instead of four separate ones – allowing for massive map variety and entirely new strategies.
New Tower: The Rocket Tower The first tower with standard area damage – perfect for groups of monsters and tactical setups. Which modules will you combine with it?
New Abilities in the Skill Star More depth, more options to perfect your setup.
Technical Improvements & Performance Boost Optimized systems, a brand-new save/load system, more stable FPS, faster load times, and tons of bug fixes.
...and much more! More details will follow in the coming weeks – stay tuned on the usual channels to keep up to date.
🗓️ Planned Release Window: March 2026
Over the next few weeks, I’ll be sharing regular previews – from the Rocket Tower and new abilities to the revamped co-op mode.
Thank you all for your amazing support – you are the driving force behind Arrival of Beasts! ❤️ Without your incredible playtime, feedback, and interactions, none of this would be possible.
– Your FTD Games Developer, Nico
👉 New here? No problem – welcome to the world of Arrival of Beasts and enjoy discovering a whole new tower defense experience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
