Full notes
Full Around Us : Zombie Shooter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Maps
- Server
- Store
Around Us : Zombie Shooter changes
Hi, Zombie shooters! This update is highly focuses on improve game experience. By improved most of the UI, graphics, sound, control, animation, gameplay, visual effects, modify models (by adding legs). Let's see what are those!
Adding Legs to model.
Change logo and arts to match new added legs.
Gameplay update
now stop and upgrade every 5 wave instead of right when receive new upgrade - use "Level" as number, instead of unlock on top right - add hit knockback and improve visual game feels - add bonus wave, player need to kill all zombies in time to get reward - rework respawn mechanics. Player need to wait for awhile before transform into ghost form. - now on ghost mode, player can pass through almost everything.
Improve visual effect - Bomber zombie charge
Stun visual effect
5.Improve UX/UI. Incuding adding reward notification, guideline texts, challenge modification detail, new setting UI, damage text, match stats.
Add Sandbox map. For experiment things.
Now for mouse & keyboard user. Player 1 can now use mouse to aim.
Add new gameplay option: Aim assist
Improve camera view, better looking
Add new graphic option: Post Processing - Add ambient occlusion
Change bomb and some UI sound effects.
Steam Cloud save intergrated,
Network update, improve control feel of client users.
Fix issues
For mobile version will be update by following weeks. And again, I would like to invite you to join our discord. The link is on store info! If you may need anything or you have some brilliant idea. You can talk to us. Thank you for all your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
