Happy post-Easter! Now it's time to put chickens and bunnies aside and continue with squirrel war! We are happy to announce first update for Army of Squirrels.
Full notes
Full Army of Squirrels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
UI and audio
Store
fixedReplayability We've been asked for more replayability and we deliver! We bring you three step ranking for each level based on the turns you've finished level. Now there is true motivation to really take advantage of all the tactical possibilities of Army of Squirrels. Faster auto combat Yeah, we noticed that auto combat was too slow. Now it should be more pleasant to use. HP bars for everyone! We added permanent HP bars to squirrel units. And to avoid mistakenly attack an enemy while looking its HP you can now see HP of the wounded enemies in the grid. Also it is now easier to be aware of squirrels health so there is no need to anymore cycle every unit when making healing decisions. Player icon on last played level You can now see which level you’ve just played by seeing player icon on map. With added level replayability this makes hunting for the best score easier. Respawn sound and effect Now you get feedback when respawning fallen units. With sound and healing effect you’ll be more aware what's happening. Adjusted music All ingame music got some minor editing and polishing. Bug hunt is on! Fixed so far:
changedRespawn deactivates active shop item
Army of Squirrels changes
fixedReplayability We've been asked for more replayability and we deliver! We bring you three step ranking for each level based on the turns you've finished level. Now there is true motivation to really take advantage of all the tactical possibilities of Army of Squirrels. Faster auto combat Yeah, we noticed that auto combat was too slow. Now it should be more pleasant to use. HP bars for everyone! We added permanent HP bars to squirrel units. And to avoid mistakenly attack an enemy while looking its HP you can now see HP of the wounded enemies in the grid. Also it is now easier to be aware of squirrels health so there is no need to anymore cycle every unit when making healing decisions. Player icon on last played level You can now see which level you’ve just played by seeing player icon on map. With added level replayability this makes hunting for the best score easier. Respawn sound and effect Now you get feedback when respawning fallen units. With sound and healing effect you’ll be more aware what's happening. Adjusted music All ingame music got some minor editing and polishing. Bug hunt is on! Fixed so far:
changedRespawn deactivates active shop item
Happy post-Easter! Now it's time to put chickens and bunnies aside and continue with squirrel war! We are happy to announce first update for Army of Squirrels.
Replayability We've been asked for more replayability and we deliver! We bring you three step ranking for each level based on the turns you've finished level. Now there is true motivation to really take advantage of all the tactical possibilities of Army of Squirrels. Faster auto combat Yeah, we noticed that auto combat was too slow. Now it should be more pleasant to use. HP bars for everyone! We added permanent HP bars to squirrel units. And to avoid mistakenly attack an enemy while looking its HP you can now see HP of the wounded enemies in the grid. Also it is now easier to be aware of squirrels health so there is no need to anymore cycle every unit when making healing decisions. Player icon on last played level You can now see which level you’ve just played by seeing player icon on map. With added level replayability this makes hunting for the best score easier. Respawn sound and effect Now you get feedback when respawning fallen units. With sound and healing effect you’ll be more aware what's happening. Adjusted music All ingame music got some minor editing and polishing. Bug hunt is on! Fixed so far:
Respawn deactivates active shop item
Battle window closes when restarting level
Completing already played level doesn’t lock other levels