Full notes
Full Arms Trade Tycoon: Tanks update
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Repeated intro
Greetings, Arms Dealers!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Compatibility
- Store
We’re excited to present our holiday gift: the 1.1.6.0 Patch is now available!
This patch introduces new content, several important changes to the game, and numerous fixes based on your feedback from Steam and Discord.
North America is now unlocked, with the USA leading the charge. In addition to providing a new market for your tanks, the United States introduced two new tanks from the Interwar Era: the T1 Cunningham and the M1921. Get your hands on these new tanks and experiment with combinations by mixing them with British, German, and French models.
Additional efforts have been directed toward quality of life improvements. To reduce clutter, filter settings now allow multiple choices, enabling you to fine-tune them to your preferences in all scenes.
We have also revisited various tooltips and UI elements in the Design, Engineering, and Contract scenes to make number management more transparent.
Staff management has also been enhanced. You can now hire or fire employees from anywhere in the game, eliminating the need to visit the Administration each time.
Design defects have also been revisited. They are now explained in greater detail, clearly distinguishing between crew-related issues and design limitations. Furthermore, addressing defects no longer requires travel to the Proving Grounds; you can now handle amendments directly, albeit at a higher cost. Note, Proving Grounds is temporarily disabled until new game mechanics are in place!
We also did a good portion of bug hunting, balancing, and text corrections. Don’t forget to check at the complete Patch details below or check the update note directly from the game.
We continue to work further along the Road Map. In the next update, you can expect some new exciting features to be added and even more countries to enter the tank race, enriching the Interwar tank portfolio even further. We are also steadily progressing towards the WW2 Era update, expect more news on that very soon!
Happy New Year to All!
FunGI Team
Update 1.1.6.0 content:
Features:
Added North America with USA, Canada and Mexico
Added 2 new Interwar unique tanks: T1E1 Cunnigham and M1921
Added multiple filter selection for designs\components
Introduced group attribute values for Design and Engineering scenes
Unified attribute value calculation between Contracts and Design scene
Revisited contract window by explicitly showing success score per attributes and groups
Enable staff management (workers and engineers) from anywhere in the game
Save selected "sorting/filter" options (per scene)
Balance and Changes :
Add coloring of attribute group sum
Add defect display due to missing crew requirements in Design bureaux
Add filtering components and mod compatibility by era
Save in-game settings for each new game save file
Added designed tank roles specification in tank design item
Add text in the tooltip about reputation and add a supporting icon in the contract
Added tooltip for new "defect amend" button
Added wrap scroll for news list
Defect “fix” button relocated to tank item
Defect amendment costs increased but no longer require factory tests to be conducted at Proving grounds
Proving Grounds is temporarily disabled until new game mechanics is in place
Diminishing return formula for attribute for multiple entities replaced with “maximum”
Added alloys for Era 1 and 2 for France/Germany/USA/Russia
Increased crew slots for LK2_Ausf B with 1 extra slot
Increased max weight for Leichtwagen with 500
Increased crew slots for Medium Mark1 with 1 extra slot
Increased internal volume for Light Mark E with 1t
Add locales for new buttons in the toolbar
Tank fame generation revisited (nerfed)
Sight Tier 1 mods revisited
Removed "commander bonus" for Sight Tier 1 Mk2 mod
Fixes:
Wrong preview of Ricardo PU in Design when completing a tank design
Unified rounding of attribute values in design
Fixed broken cameras on some tanks
Filtering of tank roles didn't work properly in the espionage center
Lk2 Ausf A weapon had incorrect placement and was outside the hull on a Test drive
Fixed "Esc" handling for dialogs and windows.
Fixed an issue in the Workshop when new component markers appeared in the engineering
Fixed incorrect percentage of completeness for components in reverse engineering
Fixed broken camera for several components on Mark I with Centipede
Fixed applying camouflage for tank designs in "Design".
FT-17 and Lutin track inserts have the wrong direction on a test drive
Fixed an issue when the achievement progress bar in era II was normed not to 400k
Non-existent countries in the tooltip of the adopted roles window in the assistant
Fixed incorrect value of the sum of attributes on the item of rival designs
Dahu tracks inserts Light Grouses и Grouses are not displayed
Seals wrongly counted as Turrets/MG or Guns
The head of the German Empire headquarters was shown without a name
Fixed a bug when KWK 36 37/L45 fires two shells at once
Wrong Success Score coloring in contract
Fixed memory leak in a long-time game session
Expand the list of attributes for crew requirements in the Tutorial
Fixed an issue when the capacity of the logistics company was not updated when the contract expired the day before the end of delivery
Very small font in the tooltip with long design names
Fixed orientation of the Tarasque tracks on test drive
Source
Changelog.gg summarizes and formats this update. How we read updates.
