Full notes
Full Arms of God update
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Repeated intro
Hey everyone, It's Dominik, the solo developer behind Arms of God. I want to start by saying thank you for the warm reception of the demo released a few days ago. More than 4,000 players have already tried it out - which is absolutely mind-blowing. I’m also truly grateful for every single review on Steam, they help the game’s visibility more than you can imagine, and they mean a lot to me personally as I keep building this world step by step.
What changed
- Performance
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
Arms of God changes
Over the last few days I focused on expanding the content, polishing gameplay, and improving performance across the board. This update brings a lot of new things into the demo - especially the entire second act.
Below is a full breakdown of what’s new, changed, and fixed. NEW CONTENT
15 new unique, handcrafted levels for Act I I - each with its own artwork and narrative entry. This chapter pushes the story deeper into the corrupted cathedral grounds.
New destructible objects - you can now destroy marked objects using abilities.
New hint for unlocking the Cathedral. A clearer message now indicates that permanent blessings become available only after reclaiming the cathedral.
Anti-Aliasing setting (including Super Res). Super Res + Screen Percentage at 150% allows the game to run at extremely high resolution. Highly recommended for stronger GPUs.
Localization of the demo into German, Korean, and Russian.
Added Act IV artwork. A small teaser of things to come.
BALANCING CHANGES
Rebalanced critical damage stats and weapons.
Removed modules: Vowed Might & Manna Drop.
Shorter, lore-friendly Act I chapter descriptions.
Rebalanced game speed, player movement, and enemy pacing in Act I
- New free blessing for Act I“Mother’s Blessing” that helps new players find unique items and smooths the early game experience.
FIXES
Improved collisions with trees
Fixed screen percentage not updating correctly
Main character and boss now stick to the ground more reliably in animations
Added missing localization and corrected typos
Fixed several rare crashes
Fixed disappearing enemy grenade red zones
ESC works properly while attaching upgrades
MAJOR PERFORMANCE IMPROVEMENTS
Significant optimizations were made to:
enemy movement and action processing
enemy projectiles and mines
spawning and despawning map resources
spawning new enemies
displaying floating damage text
overall performance - especially in large battles - should now feel noticeably smoother.
WHAT’S NEXT?
In the next update I’m focusing on:
New Act II boss: The Bishop - a major fight that ties directly into the story of the corrupted church.
The Codex: a full in-game book with explanations, tips, lore, and mechanical breakdowns.
Metaprogression expansion. What you currently see in the demo (The Statue) is only a placeholder with basic upgrades. In the full game there will be six buildings, each offering a different path of meta progression.
Also, a quick note - Arms of God is currently part of Bullet Heaven Fest 3.0. If you enjoy this genre, the event has plenty of other great titles worth checking out. There’s a Midweek Deal running right now, in case you’re browsing for something new to play.
Source
Changelog.gg summarizes and formats this update. How we read updates.
