This update expands scenario design possibilities. The scenario designer can place the AI side formations, pillboxes, and obstacles in the Mission Editor.
Full notes
Full Armored Brigade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Maps
UI and audio
addedThe AI counter-attack aggressiveness can be adjusted for each scenario separately, allowing more customization over the opponent's behaviour. Two new scenarios are added to the base game to showcase these features. Also, the planning tools are improved, so the player can draw colored lines on the map and attach text to the map markers.
fixedFix: The Mission Editor scenario list didn't scroll to the correct page after returning from an edit mode. • [engine] All AI formations, pillboxes, and obstacles can be placed and locked in the Mission Editor. Now it's possible for the scenario designer to plan the AI side defensive positions. • [engine] Mission objectives have an adjustable timer. An objective cannot be captured after it has timed out. • [engine] The AI counter-attack system has been tweaked. The counter-attacks are more aggressive than before, and the base chance can be adjusted for every scenario in the Mission Editor. • [scenarios] Add new scenarios: 'Battle of Inkeroinen' and 'Elastic Defence'. • [ui] Improved planning tools: The player can draw colored lines on the map and attach text to the map markers.
Armored Brigade changes
addedThe AI counter-attack aggressiveness can be adjusted for each scenario separately, allowing more customization over the opponent's behaviour. Two new scenarios are added to the base game to showcase these features. Also, the planning tools are improved, so the player can draw colored lines on the map and attach text to the map markers.
fixedFix: The Mission Editor scenario list didn't scroll to the correct page after returning from an edit mode. • [engine] All AI formations, pillboxes, and obstacles can be placed and locked in the Mission Editor. Now it's possible for the scenario designer to plan the AI side defensive positions. • [engine] Mission objectives have an adjustable timer. An objective cannot be captured after it has timed out. • [engine] The AI counter-attack system has been tweaked. The counter-attacks are more aggressive than before, and the base chance can be adjusted for every scenario in the Mission Editor. • [scenarios] Add new scenarios: 'Battle of Inkeroinen' and 'Elastic Defence'. • [ui] Improved planning tools: The player can draw colored lines on the map and attach text to the map markers.
This update expands scenario design possibilities. The scenario designer can place the AI side formations, pillboxes, and obstacles in the Mission Editor.
The AI counter-attack aggressiveness can be adjusted for each scenario separately, allowing more customization over the opponent's behaviour. Two new scenarios are added to the base game to showcase these features. Also, the planning tools are improved, so the player can draw colored lines on the map and attach text to the map markers.
Version 1.056 Changelog
AdjustedFixThe Mission Editor scenario list didn't scroll to the correct page after returning from an edit mode. • [engine] All AI formations, pillboxes, and obstacles can be placed and locked in the Mission Editor. Now it's possible for the scenario designer to plan the AI side defensive positions. • [engine] Mission objectives have an adjustable timer. An objective cannot be captured after it has timed out. • [engine] The AI counter-attack system has been tweaked. The counter-attacks are more aggressive than before, and the base chance can be adjusted for every scenario in the Mission Editor. • [scenarios] Add new scenarios: 'Battle of Inkeroinen' and 'Elastic Defence'. • [ui] Improved planning tools: The player can draw colored lines on the map and attach text to the map markers.