In this update4
Full notes
Full Armello update
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What changed
- Performance
- Gameplay
- Compatibility
- Server
- UI and audio
Armello changes
Hey there Armellians!
Trent Kusters, Studio Director here at LoG. It’s been a little while!
I’m proud to announce that today we’ve soft-launched that update; v2.2. The one we’ve been talking about for quite some time now. I did say "soft launch" though, so stick with me and I’ll fill you in on how we’re rolling out v2.2 over the next month or so, and of course, let you know what’s inside it!
So what is this v2.2 soft launch? And why?
Soft launches are often performed when a developer needs to ensure the stability or effectiveness of a particular release - and that’s the exact reason here too.
The build that’s just gone live on Steam today (v2.2b1) should be rock solid, but there’s a complete overhaul of Armello’s multiplayer architecture and we need to be extra sure. Because here’s the big news... v2.2’s major feature is the addition of ‘crossplay’ multiplayer.
Yep. Armello’s new crossplay functionality will enable multiplayer between our Steam, Xbox, Playstation and Nintendo Switch multiplayer communities.
Now, crossplay multiplayer isn’t live just yet! It’s ready to go, but we’ve deactivated all crossplay functionality on Steam while the consoles go through their final certification and approval process with Nintendo, Xbox, and Playstation.
When that’s done, and we’ve ensured a safer, stable release with this soft launch, the Crossplay Beta will begin rolling out across all platforms (excluding mobile).
“Crossplay Beta,” you say?!
That’s right, curious Armellian!
As soon as a console platform is approved for v2.2, we’ll launch it and activate the Crossplay Beta for Steam and that platform. From the moment the first console goes live, the Crossplay Beta newsfeed asset and all crossplay functionality will go live on Steam and that console platform. You will then automatically start seeing players from that console platform populate the new crossplay multiplayer environment on Steam, and vice-versa. Soon enough, players from all platforms will be vying for the throne right alongside each other!
We’re at the whims of the console platforms’ approval process in regards to timing, but keep an eye out for that Crossplay Beta newsfeed item on the main menu as we’re aiming to have the Crossplay Beta live across all platforms within the next few weeks.
The Crossplay Beta will run for as long as we need to ensure it’s stable (a week, a day, two weeks?) and once we’re happy, we’ll call v2.2 official and announce it alongside the patch notes.
Naturally, if Crossplay is not your thing for some reason, you’ll be able to opt out and just play with others from your platform’s multiplayer environment.
Cool! What else is in v2.2?
As just mentioned, the full patch notes for v2.2 will be released with our final stabilisation patch at the Crossplay Beta’s end, but we can give you the headlines:
Crossplay between Steam and all console platforms.
New, improved multiplayer flow.
Improved reconnect feature.
Support for Steam Deck. (Armello is amazing on Steam Deck!)
Community localisation improvements.
A multitude of quality of life improvements.
Numerous bug fixes, major and minor.
You can also find major known issues listed below.
And for any of our console players sneaking a peek here (or those of you with console playin’ pals), yes; this does mean all console platforms are being updated to v2.2, bringing them into parity with Steam. And you guessed it; The Dragon Clan DLC will arrive on console too!
Give me The TLDR,
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