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Steam News26 June 20197y ago

Summer Sale Update!

Hi guys, This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next.

Full notes

Full Armed to the Gears update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions8 changes1 removal
  • Gameplay
  • Workshop
  • Maps
  • Fixes
  • Performance
addedHi guys, This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next. Here’s what’s new:
changedReset Weapons button in pause menu, to reconfigure your mech back to the workshop setup;
addedPrimary weapons now have a max range of reach;
changedImproved AI in many aspects, such as collision, navigation, sight range, etc;
changedTurrets placement don’t cancel if attempted to be placed in forbidden areas;
removedRemoving structures now verifies if it’s an upgraded factory or generator;

Armed to the Gears changes

addedHi guys, This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next. Here’s what’s new:
changedReset Weapons button in pause menu, to reconfigure your mech back to the workshop setup;
addedPrimary weapons now have a max range of reach;
changedImproved AI in many aspects, such as collision, navigation, sight range, etc;
changedTurrets placement don’t cancel if attempted to be placed in forbidden areas;

Hi guys, This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next. Here’s what’s new:

  • Reset Weapons button in pause menu, to reconfigure your mech back to the workshop setup;

  • Primary weapons now have a max range of reach;

  • Reactor capturing code completely rewritten, to fix many issues;

  • Improved AI in many aspects, such as collision, navigation, sight range, etc;

  • Turrets placement don’t cancel if attempted to be placed in forbidden areas;

  • Removing structures now verifies if it’s an upgraded factory or generator;

  • Factory should always produce no matter the amount of item boxes in the map;

  • Aim now detects enemies below bridges and doorways.

  • Deploy preview / placed have now the same collision range;

  • Overheat stops weapon completely on hard mode;

  • Attack drone upgrade fixed;

  • More general game balancing;

  • Max entities for “Skip Countdown” increased;

  • General optimizations and engine updated.

If you play it and notice any problems with this version, please let me know here in the comments. Thanks and have fun!

Source

Steam News / 26 June 2019

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