Full notes
Full Armed to the Gears update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Maps
- Fixes
- Performance
Armed to the Gears changes
Hi guys, This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next. Here’s what’s new:
Reset Weapons button in pause menu, to reconfigure your mech back to the workshop setup;
Primary weapons now have a max range of reach;
Reactor capturing code completely rewritten, to fix many issues;
Improved AI in many aspects, such as collision, navigation, sight range, etc;
Turrets placement don’t cancel if attempted to be placed in forbidden areas;
Removing structures now verifies if it’s an upgraded factory or generator;
Factory should always produce no matter the amount of item boxes in the map;
Aim now detects enemies below bridges and doorways.
Deploy preview / placed have now the same collision range;
Overheat stops weapon completely on hard mode;
Attack drone upgrade fixed;
More general game balancing;
Max entities for “Skip Countdown” increased;
General optimizations and engine updated.
If you play it and notice any problems with this version, please let me know here in the comments. Thanks and have fun!
Source
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