Arma 3
Steam News 26 November 20255mo ago

Creator SPOTREP: Expeditionary Forces #001

FROM: Tiny Gecko Studios TO: Arma 3 Creator DLC Users UNIT: Expeditionary Forces ACTIVITY: Update 1.1 SIZE: ~3.6 GB https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces Changelog ADDED ADDE…

Update log

Full Arma 3 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

39 fixes25 additions23 changes0 removals
  • Store
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
  • Fixes
addedFROM : Tiny Gecko Studios TO : Arma 3 Creator DLC Users UNIT : Expeditionary Forces ACTIVITY : Update 1.1 SIZE : ~3.6 GBhttps://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces Changelog ADDED
addedFROM : Tiny Gecko Studios TO : Arma 3 Creator DLC Users UNIT : Expeditionary Forces ACTIVITY : Update 1.1 SIZE : ~3.6 GBADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)
addedFROM : Tiny Gecko Studios TO : Arma 3 Creator DLC Users UNIT : Expeditionary Forces ACTIVITY : Update 1.1 SIZE : ~3.6 GBADDED: Diplomat 9mm SMG
addedFROM : Tiny Gecko Studios TO : Arma 3 Creator DLC Users UNIT : Expeditionary Forces ACTIVITY : Update 1.1 SIZE : ~3.6 GBADDED: Diplomat 9mm SMG Silencer
addedFROM : Tiny Gecko Studios TO : Arma 3 Creator DLC Users UNIT : Expeditionary Forces ACTIVITY : Update 1.1 SIZE : ~3.6 GBADDED: Animated Intro/Outro for Resolute Cyclone campaign
addedFROM : Tiny Gecko Studios TO : Arma 3 Creator DLC Users UNIT : Expeditionary Forces ACTIVITY : Update 1.1 SIZE : ~3.6 GBADDED: CSAT Guard Motorized Infantry groups

FROM: Tiny Gecko Studios TO: Arma 3 Creator DLC Users UNIT: Expeditionary Forces ACTIVITY: Update 1.1 SIZE: ~3.6 GB

https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces Changelog ADDED

ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)

ADDED: Diplomat 9mm SMG

ADDED: Diplomat 9mm SMG Silencer

ADDED: Animated Intro/Outro for Resolute Cyclone campaign

ADDED: CSAT Guard Motorized Infantry groups

ADDED: TGS team to main Credits ORBAT

ADDED: Field Manual entries for Gyra and Diplomat

ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)

ADDED: Protecta Headset in facewear too

ADDED: AAF and Grey LCC-1 liveries

ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X

ADDED: Amphibious Assault Vest Diver variant without rebreather

ADDED: Support Provider: Cruise Missile module

ADDED: Grey livery for Combat Boat

ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)

ADDED: Ammo Bearer to MJTF

ADDED: New units to Warlords presets

ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)

ADDED: MJTF textures for new vanilla UH-80 with stub wings

ADDED: Crewman for CSAT (Urban)

KNOWN ISSUES

Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already) CHANGED

CHANGED: Updated CfgMods page with Gyra and Diplomat

CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings

CHANGED: Updated Credits

CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)

CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone

CHANGED: Drone Radar will give warning about Data Link Receive required in debug

CHANGED: Toned down dirt on MBS/Microsight glass lenses

CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars

CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)

CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp

CHANGED: LPD and other static ships from base game are now available in Zeus interface

CHANGED: Simplified and optimized NVG filter code

CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default

CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore

CHANGED: Titan NLOS now reloads automatically once the magazine is finished

CHANGED: Credits titles are now translated

CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module

CHANGED: Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]"

CHANGED: AAV9A1 50mm autocannon now uses red tracers

CHANGED: Lowered armor value on AAV9 and AAV9A1

CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads

CHANGED: Improved Combat Boat handling and steering

CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)

CHANGED: Increased radius for Load Vehicle action detection on LCC-1

CHANGED: Increased reverse speed on LCC-1

CHANGED: Improved Combat Boat reverse speed

CHANGED: M02, do not check if commander camera is hit if AI commands FIXED

FIXED: AH-99J Python MFDs showing wrong data

FIXED: MXAR shadowvolume 10 being incorrectly numbered

FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations

FIXED: LPD custom name attribute now has correct tooltip

FIXED: MXAR now has the correct rate of fire for AI firemodes too

FIXED: Compatibility configs now have correct addonRootClass entries

FIXED: Missing fire/view geometry components on Hunters

FIXED: Anti-drone radar MP compatibility

FIXED: Modified MFD string for Sidearm missile to fit better in the UI

FIXED: Diver Engineer traits

FIXED: NVG filter not working in mounted vehicle weapon iron sights

FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants

FIXED: Removed DLC icon from Game Master module

FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones

FIXED: Shadows on LCC-1 clipping through the hull below the cockpit

FIXED: M01 add auto save after tank platoon is destroyed

FIXED: M02 uses stringtable entry for RV Dallas in briefing

FIXED: M01 use stringtable entries for LZ and RP markers

FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision

FIXED: Hunter vehicles now shoot missiles from the correct positions

FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing

FIXED: Added proper localization to Combat Boat Cradle Teleporter module

FIXED: Removed antislip coating from AH99J wings

FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions

FIXED: Normal and ambient occlusion issues on MCH helmet

FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu

FIXED: All MJTF units now carry pistols in the appropriate coyote camo

FIXED: MX sound suppressors now have proper muzzle flashes when firing

FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)

FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore

FIXED: LPD doors can now be locked individually

FIXED: LCC-1 can now stop correctly at given waypoints

FIXED: Combat Boat can now stop correctly at given waypoints

FIXED: LPD hangar door used wrong stringtable entry

FIXED: Some LPD actions not working in multiplayer

FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python

FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors

FIXED: AAV-9 AP autocannon rounds now use red tracers

Source

Steam News / 26 November 2025

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