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Steam News18 March 20179y ago

Alpha Update 0.3.6

We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more

Full notes

Full Arkin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes15 additions17 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedWe’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more.
changedMission 2We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes:
addedMission 2New Arkin Bomber damage model that requires accurate shot placement
addedMission 2New objectives to vary gameplay
addedMission 2New Arkin Bomber model and damage/destruction effects
changedMission 2Rebalanced wave timing and enemy counts

We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more.

Mission 2

We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes:

  • New Arkin Bomber damage model that requires accurate shot placement

  • New objectives to vary gameplay

  • New Arkin Bomber model and damage/destruction effects

  • Rebalanced wave timing and enemy counts

  • Improved Bomber AI

  • Updated music

  • Persistent debris on checkpoint loading

Two things missing in this update are complete voice acting (we’re about 50% right now) and the final music mix which is still being worked on.

Changelog

Beside the Mission 2 overhaul there are also many more improvements and fixes in this release. Gameplay and Balance Tweaks

  • Reduce cluster munition damage

  • Slightly down AI fighter turn speed

  • Increase enemy damage across the board

Enhancements

  • Main menu now loads customization on demand instead of at start (improved menu loading time)

  • New damage states for Arkin frigate with new particle effects and progressive destruction

  • Civilian ships now feature full damage states with proper debris and new particle effects

  • TDF Frigates now feature full damage states with proper debris and particle effects

  • Created new systems for distant ships, includes warp in/out, battle, and destruction

  • Add check to squadron warning audio to ensure attacker is behind player

  • Large ship debris (frigates, civilian ships) will now persist if a checkpoint is loaded

  • TDF frigate is now actually destroyed in Mission 1 when dialog states that this has occurred

  • Added continue prompt and tips to loading screen

  • Implemented new debris caching system to only cache debris one for identical objects (performance improvement)

  • Add logic to skip tutorial after Prologue if it has already been completed

Audio

  • Tutorial is now fully voiced

  • Updated attenuations and sound culling by distance values on multiple sources

  • Tweak sound bank handling to improve memory usage efficiency

  • Added new medium size warp effect audio

  • Added positional values for generic medium warp in audio

  • Changed railgun pitch variance to vary sound

  • Tweaked Ship voice and AI warp volumes and attenuation over distance

Art and Visuals

  • Replaced old Arkin Bomber with new model

  • Add new customization assets for Support Modules, Shield Emitters, and Armor

  • Replaced all Arkin Fighter destruction particles effects

  • Update customization hangar model (still WIP)

  • Update chaingun impact particle effect

Bug Fixes

  • Fixed bug causing collision avoidance to be essentially non functional

  • Fixed issue with audio listener not attacking to first person camera

  • Fix world destroyer animation jump

  • Disable level boundary and boundary visual once warp jump begins

  • Fixed possible shield state on player where you could no longer take damage

  • Added missing explosion sounds to tutorial targets

  • Fix TDF capital hangar not disabling automatically on level load

  • Fix Warp HUD flashing visible briefly when the warp system is enabled

  • Fixed generic squad dialog playing after player death

  • Fix player ship “space particles” not appearing

  • Fix state of weapon energy mode persisting on load (audio only)

  • Fix hitmarkers not appearing when shooting turrets

  • Fix TDF Capital cannon projectile appearance

  • Fix issues with save system and checkpoint loading where values were being persisted unintentionally

  • Fix some issues with clearing mission in progress data correctly

  • Fix bug causing AI to return to level for far too long

  • Ensure cluster missiles pool impact particles

  • Fixed issue with debris lingering on in mission scene switches

  • Fix for music state persisting between scene transitions

  • Fix issue where having a target locked that then became an objective would hide the lock indicator

Source

Steam News / 18 March 2017

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