Full notes
Full Arkin update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more.
Mission 2
We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes:
New Arkin Bomber damage model that requires accurate shot placement
New objectives to vary gameplay
New Arkin Bomber model and damage/destruction effects
Rebalanced wave timing and enemy counts
Improved Bomber AI
Updated music
Persistent debris on checkpoint loading
Two things missing in this update are complete voice acting (we’re about 50% right now) and the final music mix which is still being worked on.
Changelog
Beside the Mission 2 overhaul there are also many more improvements and fixes in this release. Gameplay and Balance Tweaks
Reduce cluster munition damage
Slightly down AI fighter turn speed
Increase enemy damage across the board
Enhancements
Main menu now loads customization on demand instead of at start (improved menu loading time)
New damage states for Arkin frigate with new particle effects and progressive destruction
Civilian ships now feature full damage states with proper debris and new particle effects
TDF Frigates now feature full damage states with proper debris and particle effects
Created new systems for distant ships, includes warp in/out, battle, and destruction
Add check to squadron warning audio to ensure attacker is behind player
Large ship debris (frigates, civilian ships) will now persist if a checkpoint is loaded
TDF frigate is now actually destroyed in Mission 1 when dialog states that this has occurred
Added continue prompt and tips to loading screen
Implemented new debris caching system to only cache debris one for identical objects (performance improvement)
Add logic to skip tutorial after Prologue if it has already been completed
Audio
Tutorial is now fully voiced
Updated attenuations and sound culling by distance values on multiple sources
Tweak sound bank handling to improve memory usage efficiency
Added new medium size warp effect audio
Added positional values for generic medium warp in audio
Changed railgun pitch variance to vary sound
Tweaked Ship voice and AI warp volumes and attenuation over distance
Art and Visuals
Replaced old Arkin Bomber with new model
Add new customization assets for Support Modules, Shield Emitters, and Armor
Replaced all Arkin Fighter destruction particles effects
Update customization hangar model (still WIP)
Update chaingun impact particle effect
Bug Fixes
Fixed bug causing collision avoidance to be essentially non functional
Fixed issue with audio listener not attacking to first person camera
Fix world destroyer animation jump
Disable level boundary and boundary visual once warp jump begins
Fixed possible shield state on player where you could no longer take damage
Added missing explosion sounds to tutorial targets
Fix TDF capital hangar not disabling automatically on level load
Fix Warp HUD flashing visible briefly when the warp system is enabled
Fixed generic squad dialog playing after player death
Fix player ship “space particles” not appearing
Fix state of weapon energy mode persisting on load (audio only)
Fix hitmarkers not appearing when shooting turrets
Fix TDF Capital cannon projectile appearance
Fix issues with save system and checkpoint loading where values were being persisted unintentionally
Fix some issues with clearing mission in progress data correctly
Fix bug causing AI to return to level for far too long
Ensure cluster missiles pool impact particles
Fixed issue with debris lingering on in mission scene switches
Fix for music state persisting between scene transitions
Fix issue where having a target locked that then became an objective would hide the lock indicator
Source
Changelog.gg summarizes and formats this update. How we read updates.
