What changed
0 fixes4 additions1 change0 removals
addedIt’s time for another dev blog! This past month has seen the start of alpha testing, lots of new weapons and attachments, and so much more. Read on for all the details.
addedAlpha has BegunWe’re happy to announce that Alpha testing for Project Orion has officially begun! We released our first test build through Steam last week, with a follow-up build just this past Friday. We’ve already received some great feedback from our testers that will really help improve the game. Alpha testing will be a long-term process as we continue to release updates in the coming months to test new features, missions, and bug fixes. There is no NDA involved with the alpha, so our testers are free to discuss their experiences, post videos, or even stream the game.
changedMusic DifficultiesOne of the downsides of being an independent studio is our budget constraints. In most cases it means we have to create more of our own content for the game, rather than relying on help from outside parties. In this case we’re talking about music. Usually a game studio would have a composer and sometimes even a whole orchestra or group of musicians to help them create a score that works with the game to help deliver a great experience for the player. Unfortunately, our team doesn’t include an in house musician or composer, nor do we have the money to hire one on contract. This means in order to score our game we need to find suitable pre-existing tracks that we can pay a more modest fee to license for our uses. While there is a lot of great music out there for use, it can be difficult to find what we’re looking for. It’s time consuming just to listen through the hundreds of tracks that may or may not be what we need. Sometimes even after finding a great track that really fits beautifully with Project Orion we find that the way it’s been composed doesn’t lend itself to implementation in game, either because it can’t be made to loop through gameplay sections with an indefinite amount of time or because the overall sound palette interferes with the gameplay sound too much. All of this means that finding the right music for Project Orion has proved difficult to say the least. However, we have made some good progress over the past few weeks in finding some more suitable assets that should be making their way into the game soon, it’s just a matter of taking our time and making sure everything sounds the best it possibly can with the resources available to us.
addedArtAs we mentioned last month the art team has been very busy working on new weapons and attachments for the Orion. Working so hard in fact that they’ve created five new weapons and seven attachments, with more in-progress! Here are a few of them in-game: As usual there is lots more being worked on behind the scenes as well. Progress continues on the Outer Systems Alliance fleet, we’re starting on the hangar for the Orion, and the Orion itself is getting another update to better support various attachments and modifications.
addedEngineeringThe past month has marked many changes throughout the codebase as we worked on getting the alpha released and continued developing new missions. Working on new missions always leads to changes throughout the project as improvements and new features are added to accomplish the various
Arkin changes
addedIt’s time for another dev blog! This past month has seen the start of alpha testing, lots of new weapons and attachments, and so much more. Read on for all the details.
addedWe’re happy to announce that Alpha testing for Project Orion has officially begun! We released our first test build through Steam last week, with a follow-up build just this past Friday. We’ve already received some great feedback from our testers that will really help improve the game. Alpha testing will be a long-term process as we continue to release updates in the coming months to test new features, missions, and bug fixes. There is no NDA involved with the alpha, so our testers are free to discuss their experiences, post videos, or even stream the game.
changedOne of the downsides of being an independent studio is our budget constraints. In most cases it means we have to create more of our own content for the game, rather than relying on help from outside parties. In this case we’re talking about music. Usually a game studio would have a composer and sometimes even a whole orchestra or group of musicians to help them create a score that works with the game to help deliver a great experience for the player. Unfortunately, our team doesn’t include an in house musician or composer, nor do we have the money to hire one on contract. This means in order to score our game we need to find suitable pre-existing tracks that we can pay a more modest fee to license for our uses. While there is a lot of great music out there for use, it can be difficult to find what we’re looking for. It’s time consuming just to listen through the hundreds of tracks that may or may not be what we need. Sometimes even after finding a great track that really fits beautifully with Project Orion we find that the way it’s been composed doesn’t lend itself to implementation in game, either because it can’t be made to loop through gameplay sections with an indefinite amount of time or because the overall sound palette interferes with the gameplay sound too much. All of this means that finding the right music for Project Orion has proved difficult to say the least. However, we have made some good progress over the past few weeks in finding some more suitable assets that should be making their way into the game soon, it’s just a matter of taking our time and making sure everything sounds the best it possibly can with the resources available to us.
addedAs we mentioned last month the art team has been very busy working on new weapons and attachments for the Orion. Working so hard in fact that they’ve created five new weapons and seven attachments, with more in-progress! Here are a few of them in-game: As usual there is lots more being worked on behind the scenes as well. Progress continues on the Outer Systems Alliance fleet, we’re starting on the hangar for the Orion, and the Orion itself is getting another update to better support various attachments and modifications.
addedThe past month has marked many changes throughout the codebase as we worked on getting the alpha released and continued developing new missions. Working on new missions always leads to changes throughout the project as improvements and new features are added to accomplish the various
It’s time for another dev blog! This past month has seen the start of alpha testing, lots of new weapons and attachments, and so much more. Read on for all the details.
Alpha has Begun
We’re happy to announce that Alpha testing for Project Orion has officially begun! We released our first test build through Steam last week, with a follow-up build just this past Friday. We’ve already received some great feedback from our testers that will really help improve the game. Alpha testing will be a long-term process as we continue to release updates in the coming months to test new features, missions, and bug fixes. There is no NDA involved with the alpha, so our testers are free to discuss their experiences, post videos, or even stream the game.
Music Difficulties
One of the downsides of being an independent studio is our budget constraints. In most cases it means we have to create more of our own content for the game, rather than relying on help from outside parties. In this case we’re talking about music. Usually a game studio would have a composer and sometimes even a whole orchestra or group of musicians to help them create a score that works with the game to help deliver a great experience for the player. Unfortunately, our team doesn’t include an in house musician or composer, nor do we have the money to hire one on contract. This means in order to score our game we need to find suitable pre-existing tracks that we can pay a more modest fee to license for our uses. While there is a lot of great music out there for use, it can be difficult to find what we’re looking for. It’s time consuming just to listen through the hundreds of tracks that may or may not be what we need. Sometimes even after finding a great track that really fits beautifully with Project Orion we find that the way it’s been composed doesn’t lend itself to implementation in game, either because it can’t be made to loop through gameplay sections with an indefinite amount of time or because the overall sound palette interferes with the gameplay sound too much. All of this means that finding the right music for Project Orion has proved difficult to say the least. However, we have made some good progress over the past few weeks in finding some more suitable assets that should be making their way into the game soon, it’s just a matter of taking our time and making sure everything sounds the best it possibly can with the resources available to us.
Art
As we mentioned last month the art team has been very busy working on new weapons and attachments for the Orion. Working so hard in fact that they’ve created five new weapons and seven attachments, with more in-progress! Here are a few of them in-game: As usual there is lots more being worked on behind the scenes as well. Progress continues on the Outer Systems Alliance fleet, we’re starting on the hangar for the Orion, and the Orion itself is getting another update to better support various attachments and modifications.
Engineering
The past month has marked many changes throughout the codebase as we worked on getting the alpha released and continued developing new missions. Working on new missions always leads to changes throughout the project as improvements and new features are added to accomplish the various