Update log
Full ARK: Survival Ascended update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Balance
- Events
- Performance
- Server

This week’s a big one. We’ve just rolled out a major version update for Lost Colony, packed with a mountain of fixes, improvements, and under-the-hood tuning. A lot of what you’ve been flagging, reporting, and asking about has been front and center for us, and this update is a direct result of that ongoing back-and-forth. Keep it coming, it’s making a difference.
Just as importantly, existing content, systems, and long-standing issues are still very much in our sights, and this update continues that work. We’re committed to refining and improving the live game alongside new content, with more fixes and improvements planned as we move forward.
We’re also looking ahead with a refreshed roadmap for the rest of the year, giving you a clearer picture of what’s coming next.
But before we dive into all of that…
Let’s take a closer look at the Palaeoctopus.

Thought you were safe on that cliffside? Think again.
The Palaeoctopus is officially joining the roster for Genesis Ascended Part 1, and it’s bringing a whole new level of 'nope' to the ocean.
Outmaneuvering it is a losing game. This calculating cephalopod uses the environment as a weapon, dragging its weight across the verticality of the map to corner the unsuspecting. It thrives on chaos, seizing and holding anything within reach until the battlefield is under its complete control. If you’re near the water, you're on its turf.
Prepare yourselves. The community’s choice enters the fray in ARK: Survival Ascended with the arrival of
Genesis Ascended Part 1
.


Species: Palaeoctopus aquacaptor Time: Late Cretaceous Diet: Carnivore Temperament: Mercurial and acquisitive

It seems we Survivors have delved too far, and roused a phantasmic new sea-monster from the depths. Paleoctopus aquacaptor uses its chromatic camouflage to strike from out of nowhere, seizing the unwary in its crushing tentacles, two at a time. Its fearsome beak can crack the toughest shell or armor to devour the soft innards of its captives.
In the rare event it needs to retreat underwater, Palaeoctopus can use its siphon to blast a threat backwards and jet away with surprising speed. Those tentacles let Paleoctopus scale sheer cliffs to drag itself out of the sea, though it’s understandably much less agile on land.

Its natural toxicity makes Paleoctopus especially difficult to tranquilize and tame, so sedating one isn’t for the faint of heart… You have to let it drag you in close for a crushing bite, and feed narcotics into its maw while keeping clear of that deadly beak.
Manage to tame a Palaeoctopus, and you’ll never want for ink again. Your new cephalopod supplier can be gently coaxed to provide any color of ink your heart desires.
While it may not set any land speed records, Palaeoctopus can get you up cliffs and over walls… or onto a moving Ship or platform saddle. Above or below the sea, this formidable mollusk can take a lot of punishment. Just make sure to hold on tight if it uses its underwater jet-propulsion.


The Lost Colony major version update is now live! This patch focuses on tightening up several key areas of the DLC, with specific critical bug fixes to the boss fight, thralls, outposts, and performance. We also included a range of general fixes affecting various gameplay systems and stability improvements.
Gameplay Changes, Balance & QoL
On Lost Colony: Ruins of the Ascendant Cavern, Cavern of the Whispering Needle and Cavern of the Sapphire Cascades have had their entrances reduced in size
Note: These entrances were very open and easily accessible, particularly for larger creatures, so this change is intended to improve PvP viability and make them more defensible
Equipment Traits can now be upgraded in the Megalab:
10 lower-tier Equipment Traits can be combined to create 1 of the next tier
Note: We’ve seen that lower-tier traits were not particularly valuable on their own, so this change allows them to build toward something more meaningful
Added Repeatable Global Milestones after completing all standard Global Milestones:
These provide an ongoing source of XP for players who have completed all Milestone progression
A rotating selection of higher-tier Milestone tasks can now be completed repeatedly
XP rewards scale with player level to remain relevant at higher levels
Completing a Repeatable Milestone while mounted will also grant a portion of the XP to the ridden creature
Gigadesmodus can now walk backwards
Note: As it functions as a semi-ground mount during ability use, it felt unnecessarily clumsy to control without this, so this should make handling feel much smoother
Malwyn now has access to a traversal teleport ability
Note: Malwyn was feeling noticeably immobile compared to other creatures in its size bracket, so this should help it better keep up
Solwyn’s Ice Bridges can now be placed near enemy structures
On PvE, Ice Bridges can be destroyed via the MUW to help prevent griefing
Note: Placement was feeling overly restrictive, especially on PvE servers with dense structure coverage, so this should open up more practical usage
Ossidon Taming: Reduced number of creatures required to roll up during taming by approximately ~30% (greater reduction at lower levels)
Note: Taming required too much setup and area clearing beforehand, so this should make the process more approachable without removing the challenge entirely
Player characters can now perform a larger jump while stuck or sliding on an incline, to help get unstuck in certain situations
Note: Getting stuck in terrain has been a long-standing frustration, so this should help resolve some of the more common cases where players get trapped
Gloon’s chargelight can now be toggled remotely using the player “Clap” emote, similar to other charge pets
Added Boss Teleporter crafting functionality to Lost Colony loot crates as an alternative way to start the boss fight
Added the option to disable custom proportions when wearing cosmetics
Tribe Tower Element bonus now correctly applies during the Lost Colony boss fight
Prevented Template Building on Platform saddles with the Clipboard & Hammer on Official PvP Servers
Unofficial server owners can toggle this in GameUserSettings.ini with PreventTemplateOnSaddle=True
General Bug Fixes
Fixed cases where Milestones could become stuck in a completed state
Fixed cases where Milestone cosmetics would not remain unlocked
Fixed an issue causing server transfers to fail after auto-dropping incompatible items
Fixed an issue causing player profile data to bloat during server transfers
Reduced the client stall when loading into a Lost Colony Outpost for the first time
Fixed server stall when starting Lost Colony Outpost missions
Fixed a large performance hit when destroying heavily snapped structure networks
Fixed enemies becoming stuck inside structures during the Lost Colony boss fight
Fixed erroneous anti-mesh triggers in parts of the Lost Colony boss fight arena
Fixed a specific stuck spot in the Lost Colony boss fight arena
Fixed being able to possess sleeping Thralls during the Lost Queen boss fight
Fixed instances where Lost Colony Outpost enemies would get stuck or fall into the mesh during missions
Fixed instances where Lost Colony Outpost enemies would fail to return to the mission area
Fixed being unable to quick-mount a dino after placing structures in an Outpost Defense mission
Fixed Lost Colony mission timers displaying incorrectly in SinglePlayer
Fixed tamed Thralls reverting to “Follow” behavior on server restart
Fixed Possessed Thralls using AI weapons when whistled to attack
Fixed Veilwyns having difficulty pathing in water
Fixed inability to use weapons correctly while grabbed by Aureliax
Fixed an overspawn of Armadoggo on Extinction
Fixed an issue where creatures would not die from blood loss if a Medical Stand was on their platform
Fixed Scout not correctly consuming Red Element Dust when deployed
Fixed losing the Scout when punching while using binoculars
Fixed passengers occasionally falling into the mesh when dismounting a Grand Tortugar
Fixed players getting stuck on top of Cryofridges when placed as flooring
Fixed structures losing collision when applying steampunk cosmetics
Fixed Titanosaur platform saddle displaying duplicate meshes
Fixed Rhyniognatha force-landing after picking up structures inside a Vacuum Compartment
Fixed Tek Replicator not being craftable within a Tek Replicator
Fixed gamepad inability to toggle FPV/TPV on Gigadesmodus
Fixed inability to toggle tooltips in the Garage UI
Fixed gamepad input not correctly switching UI mode in the main menu
Fixed Lost Colony Ceiling & Ground Lights casting light in the wrong direction
Fixed Lost Colony Ceiling Lights floating after their supporting structure is removed
Fixed respawn SFX not aligning correctly with respawn animation
Fixed some sound effects failing to play after painting your character
Updated Glider description to match its functionality as an accessory
Fixed Pheromone Dart crafting only producing a single item when crafting multiple
Adjusted HDR dropdown behavior in the UI on Steam
Fixed ClubARK sometimes appearing as a Premium Mod
Improved underwater detritus visuals across multiple maps
Fixed Aberration ascension cutscene being overexposed
Semi-translucent UI elements are now hidden when using AMD Frame Interpolation to prevent artifacts
Fixed multiple mesh holes on Lost Colony
Fixed trees visually respawning when leaving render range on Lost Colony (client-side)
Added missing Lost Colony voice line when spotted by a Watcher
Xbox:
Fixed shadows behaving incorrectly on Lost Colony
Fixed occasional player blinking issue
Xbox/PS5:
Fixed green overlay in Whisperwind Crag area on Lost Colony
Fixed interactable snow VFX burst occasionally remaining on screen
Fixed an issue that caused low FPS on Lost Colony when looking up towards the sky
PS5:
Fixed texture corruption on characters, creatures, and structures
Fixed inability to delete structure templates using the Clipboard & Hammer
Fixed a crash that could occur while dynamically downloading mods
Fixed a client crash that could occur during Scorched Earth ascension in SinglePlayer
Fixed several exploits
With this major version update in player’s hands, our broader development efforts are continuing to move toward the milestones ahead and the rest of our 2026 plans. Support for the live game, including Lost Colony, remains ongoing. Our Live Ops team will continue monitoring reports across the network, with additional fixes planned over the coming weeks as we keep tightening up key areas of the DLC.
We’re kicking off the series of community-voted creature TLCs on
May 19th
, starting with the
Araneo
. This first update gives one of ARK’s classic creepy crawlies some long-overdue attention, turning it into a vertical threat that dominates the high ground.
The
Burrowbuck
will also make its debut alongside this update as the first of three creatures in the Fantastic Tames: Season 1 pack, with the remaining two set to arrive throughout 2026. It makes for a creature-heavy start to the next stretch of updates, and we’re excited to keep revisiting more of your top TLC picks throughout the year.
Unreal Engine 5.7
is one of the biggest technical milestones ahead for ASA, so we wanted to give an update on where things stand. It’s a heavy lift, and we’re giving it the time it needs to ensure it lands as cleanly as possible. Engine upgrades, while introducing new technology and solutions, can also introduce a level of unpredictability; consequently, we have decided to prioritize stability over speed to protect the upcoming launch of Genesis Ascended Part 1 and ARK Tides of Fortune.
It’s important for our team that both these planned major content releases and the engine upgrade go as smoothly and effectively as possible. To support this, we’ve hired a number of talented senior Unreal Engine veterans to the team, deepening our core engine and graphics expertise. These engineers are here for the long term, so you’ll see them helping us improve the game with performance optimization, platform-specific bug fixes, and feature development. We’re very excited about their arrival!
With this expanded team and a commitment to a high-quality rollout,
we are now targeting a late Q3 launch for the 5.7 upgrade
, with a focus on delivering tangible performance gains.
We’re also planning to release
World Creator
alongside the engine upgrade. For those catching up: this mode brings map-building directly into the game, allowing for basic editing, creating entirely new maps, and features scripting on any platform without needing a high-powered PC or downloading our external devkit. It’s designed to be the easiest way for players to assemble their own environments; you'll be able to modify actors, add spawners, write your own functional Lua scripts in-game, and apply mods before publishing your work to the Mod Browser. Genesis Ascended Part 1 arrives on
June 25
alongside Tides of Fortune, bringing a major expansion to ASA’s world. Expect a shift toward large-scale ocean gameplay, with features like customizable ships, map-wide water systems, and new opportunities for exploration and combat at sea. We’ll have more to share as we chart the course toward launch. Survival of the Fittest, a free mod for ARK: Survival Ascended developed by Studio Sirens, continues to take shape. The team has adjusted their internal timeline to ensure the next milestone lands correctly, and
they are currently targeting July for the update
. From community-voted TLCs to the cinematic scale of Genesis Ascended and Tides of Fortune, ASA is entering a season of massive evolution. With the Unreal Engine 5.7 upgrade and World Creator redefining the horizon, and something legendary still breathing fire in the wings, the road ahead is electric.
We’re just getting started, and we can’t wait to bring you along as the final blueprints for this vision come to life!
Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release.
As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect.
On
June 19th
, we'll be sunsetting these inactive Island servers, click on Show More to see the updated detailed list.
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OC-PVP-Consoles-Aberration1172 OC-PVP-Consoles-Ragnarok1251 OC-PVP-Consoles-ScorchedEarth1129 OC-PVP-Consoles-ScorchedEarth1130 OC-PVP-Consoles-TheCenter1154 OC-PVP-Consoles-TheIsland1028 OC-PVP-Consoles-Valguero1277 OC-PVP-Consoles-Valguero1278 OC-PVP-Extinction2544 OC-PVP-Extinction2547 OC-PVP-Ragnarok2668 OC-PVP-Ragnarok2671 OC-PVP-Ragnarok2672 OC-PVP-Ragnarok2673 OC-PVP-Ragnarok2674 OC-PVP-ScorchedEarth2272 OC-PVP-SmallTribes-Aberration9357 OC-PVP-SmallTribes-Aberration9358 OC-PVP-SmallTribes-ScorchedEarth9199 OC-PVP-SmallTribes-Valguero9582 OC-PVP-TheIsland2284 OC-PVP-TheIsland2286 OC-PVP-Valguero2719 OC-PVP-Valguero2720 OC-PVP-Valguero2721 OC-PVP-Valguero2722 OC-PVP-Valguero2724 OC-PVP-Valguero2725 OC-PVP-Valguero2726 [/expand] We still intend to provide capacity at launches as much as possible to meet the higher need during those periods.
We’re working with our partner at Nitrado to offer these saves after the scheduled sunset through Nitrado’s interface. Please stay tuned for more details.
Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!
This video features:
Drowned Souls Skin Pack by Drunken Galleon Studio
Valkyrie tactical Vol. 1: Danger Zone by BloodForge
Cliffans Premium Outfits: Saburo’s Wrath (Custom Cosmetic) by Cliffan
Tweee’s Tweaks: Wyverns by Tweee_ARKProjects
Scorched Earth Reborn: Additions by Tweee_ARKProjects
Scorched Earth Reborn by Tweee_ARKProjects, ArmanGamer777
ARKpocalypse servers have been wiped today!
What is ARKpocalypse?
ARKpocalypse are monthly-wipe servers with higher than usual rates.
Next wipe: May 29, 2026
You can join them by typing "Arkpocalypse" in the server browser! Happy Surviving!
This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, May 4.
PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding
Fan Art Gallery | Screenshot Gallery | Artist Feedback Form
Creator
: LolsAtLance Sometimes all you need is a pile of resources and a flat patch of land. This stunning base by LolsAtLance has everything you need to make your tribemates green with envy!
Creator
: BEYPlaysGames BEYPlaysGames reviews his top 10 creature overhaul mods that you can play right now!
by Umbra-Daiwrfol
Yarran and his beloved baryonyx, Humbug
by connortheconceded
by rheusia
by @thefearwithin
by SammySock0014
by @falco_luna
A loafing Megaraptor in the coolness of night
by @N4STYR4BBiT
by t0bi3333
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by kulonei
Nice shot I got of my newly tamed Basilosaurus
by dinosaurboy10
The Church of the Fallen Knight
by orvman
Enjoy your weekend! Studio Wildcard
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