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Steam News26 November 20232y ago

Let's swim up.

Sadly, we have lost one of our members in April. After a long sickness and many complications, when it looked like it's going to be alright. It was not.

Full notes

Full Ark of Loif update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Events
  • Gameplay
  • Balance
changedIn a bad turn of events, the issues started when we first released and been hampering us. Although we stood fast and tried to help as much as we could, it was not enough.
addedWe absorbed all the feedback from you guys and considered all of it, many ideas have been integrated. Many QOL improvements are coming along the new features.
addedThe game has been rebalanced slightly with the addition of many new features and items.
addedWe have planed many new features and items for future updates,(^^spoiler)new engine gives us ways to build much faster and be more creative. The workflow has improved tremendously so we will be able to deliver some medium updates monthly mostly with content. And possibly even shorter maybe biweekly or weekly patches with some items or additions to the world along the yearly patches.

Ark of Loif changes

changedIn a bad turn of events, the issues started when we first released and been hampering us. Although we stood fast and tried to help as much as we could, it was not enough.
addedWe absorbed all the feedback from you guys and considered all of it, many ideas have been integrated. Many QOL improvements are coming along the new features.
addedThe game has been rebalanced slightly with the addition of many new features and items.
addedWe have planed many new features and items for future updates,(^^spoiler)new engine gives us ways to build much faster and be more creative. The workflow has improved tremendously so we will be able to deliver some medium updates monthly mostly with content. And possibly even shorter maybe biweekly or weekly patches with some items or additions to the world along the yearly patches.

Sadly, we have lost one of our members in April. After a long sickness and many complications, when it looked like it's going to be alright. It was not.

In a bad turn of events, the issues started when we first released and been hampering us. Although we stood fast and tried to help as much as we could, it was not enough.

RIP.

The quick patches and upgrades we have planed turned into a huge one over the year and while it was basically ready in march, we were unable to go forward with anything at the time.

The delay may be for the better as we are now ready to deliver much more content all at once.

We absorbed all the feedback from you guys and considered all of it, many ideas have been integrated. Many QOL improvements are coming along the new features.

The game is much deeper on many fronts now, while being more accessible at the same time.

A Wiki has been made and the main page will link to it now. So information about stuff will be easier to find.

The game has been rebalanced slightly with the addition of many new features and items.

We have planed many new features and items for future updates,(^^spoiler)new engine gives us ways to build much faster and be more creative. The workflow has improved tremendously so we will be able to deliver some medium updates monthly mostly with content. And possibly even shorter maybe biweekly or weekly patches with some items or additions to the world along the yearly patches.

The elephant in the room (patch 2023) is literally here really soon, along with the soundtrack for Ark of Loif. Just give us a sec.

Play on and press F.

Source

Steam News / 26 November 2023

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