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Steam News15 June 20215y ago

DEMO Update

Hi everyone, Thanks to everyone who tried the game and gave us feedback in the last couple of weeks. It has been great to hear how you enjoyed the game and what wasn't working instead.

Full notes

Full ARK and ADE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
fixedSo here are some changes in the new version Change log: - New reload mechanic, faster and more intuitive frees space in the secondary hand to add some ARK interactions and maybe a dual wield powerup in the future. - New tutorial which is hopefully clearer in explaining the mechanics of the game. - Index bindings are fixed now, we got one in house, it should now work properly. - We changed bindings for all controllers, no grab anymore. We use buttons as a grab seems to be uncomfortable for many. - We've added an option for faster speed, if you suffer no motion sickness you will be able to go 40% faster. - Added an option to tweak the rotation velocity as well. - Machine gun is now an M and not an H (which makes sense) - Reduced the "headshots" audio during gameplay, it was annoying for some. - added an icon on text for stopping the game for 10 sec, it gives time to read the story and to take breath. - fixed some minor graphic bugs.
addedDown here are some screenshots of the new level, we called it "Adventure". It takes inspiration from indiana jones, tomb raider, the goonies. As you would expect lots of traps, hidden treasures and secret paths.

ARK and ADE changes

fixedSo here are some changes in the new version Change log: - New reload mechanic, faster and more intuitive frees space in the secondary hand to add some ARK interactions and maybe a dual wield powerup in the future. - New tutorial which is hopefully clearer in explaining the mechanics of the game. - Index bindings are fixed now, we got one in house, it should now work properly. - We changed bindings for all controllers, no grab anymore. We use buttons as a grab seems to be uncomfortable for many. - We've added an option for faster speed, if you suffer no motion sickness you will be able to go 40% faster. - Added an option to tweak the rotation velocity as well. - Machine gun is now an M and not an H (which makes sense) - Reduced the "headshots" audio during gameplay, it was annoying for some. - added an icon on text for stopping the game for 10 sec, it gives time to read the story and to take breath. - fixed some minor graphic bugs.
addedDown here are some screenshots of the new level, we called it "Adventure". It takes inspiration from indiana jones, tomb raider, the goonies. As you would expect lots of traps, hidden treasures and secret paths.

Hi everyone,

Thanks to everyone who tried the game and gave us feedback in the last couple of weeks. It has been great to hear how you enjoyed the game and what wasn't working instead.

We listened to a lot of feedback and we did our best to fix all the weak points and bugs of the game.

So here are some changes in the new version Change log: - New reload mechanic, faster and more intuitive frees space in the secondary hand to add some ARK interactions and maybe a dual wield powerup in the future. - New tutorial which is hopefully clearer in explaining the mechanics of the game. - Index bindings are fixed now, we got one in house, it should now work properly. - We changed bindings for all controllers, no grab anymore. We use buttons as a grab seems to be uncomfortable for many. - We've added an option for faster speed, if you suffer no motion sickness you will be able to go 40% faster. - Added an option to tweak the rotation velocity as well. - Machine gun is now an M and not an H (which makes sense) - Reduced the "headshots" audio during gameplay, it was annoying for some. - added an icon on text for stopping the game for 10 sec, it gives time to read the story and to take breath. - fixed some minor graphic bugs.

Down here are some screenshots of the new level, we called it "Adventure". It takes inspiration from indiana jones, tomb raider, the goonies. As you would expect lots of traps, hidden treasures and secret paths.

Source

Steam News / 15 June 2021

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