In this update1
Full notes
Full Arizona Sunshine® 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Balance
Arizona Sunshine® 2 changes
🧟 Arizona Sunshine 2 Patch 1.2 is now live!
we’ve been hard at work implementing the most requested quality-of-life features - which are now available on all platforms. You’ll be able to bring more than 2 grenades, use the classic Arizona Sunshine 1 reload and enjoy an improved belt & holster calibration!
See the full patch notes below:
Fixes & Tweaks
Added an ‘Easy Reload’ option which can be enabled within the Settings Menu. Just bring the gun to your belt and it will automatically reload after a short delay!
Added a post-credits scene. Enjoy the sunset of Arizona whilst playing fetch with Buddy.
Fixed the “Well That Was Easy!” Achievement not unlocking after completing the campaign on Apocalypse.
Buddy’s front holsters can now also store grenades instead of just weapons.
Added 2 additional back holsters to Buddy that can exclusively store grenades, allowing you to craft more explosives and have Buddy bring along a total of 4 items to your next fight!
Added Weapon Weight as a user setting to Quest, smoothing out any rapid motion.
Buddy now no longer runs away after just having interacted with any of his holsters.
Added an option for disabling the blood overlay to prevent discomfort for those affected.
Reduced the volume size of zombies, allowing players to get closer to them than before.
Added Muzzle Smoke FX to all weapon types, further improving the feel of the gunplay.
Reduced visual issues that occurred when Buddy attacked a zombie mid-animation.
Fixed ammo not always spawning in the first round of a single player Horde match.
Implemented a shotgun pump lock, preventing you from accidentally ejecting shells.
Fixed a bug where grenades would sometimes be scaled to miniscule sizes.
Fixed a bug where the gamma setting was inverted, making it darker when increasing the gamma.
Added a gamma calibration screen when first starting up the game, allowing you to fine-tune it to your liking.
Fixed a bug where the gun rotated around the wrong axis when holding the controllers closely together.
Reduced the snapping when you grabbed a weapon with both hands, in turn making the gunplay feel smoother.
Improved the belt & holster calibration. Both have been simplified and now have previews, allowing you to precisely calibrate them to your liking.
Added configurable offsets for the yaw & pitch of your hand, allowing you to configure the angle you hold items to your liking!
Improved most tutorials and added a few new ones for previously unexplained features.
Added a ragdoll arm to the helicopter pilot at the start, now allowing you to jiggle it around!
Fixed the remote player’s ragdoll flying off whenever they got killed by a zombie.
Decreased the chance of the game crashing after playing for multiple hours without taking off the headset.
Fixed a few cases where you could accidentally throw away your weapons whilst looting.
Added an ‘Unstuck Button’, which you can use to teleport to a valid location if you are too far away from the center of your playspace.
Boosted the VoIP volume (specifically for Quest 3), making it easier to hear each other when using the in-game communication.
Fixed being able to walk through locked doors when you were holding the door handle.
Fixed the case where mines would explode on any contact, even with limbs & dead bodies.
Added rumble whenever you pet Buddy, with the intensity based on how fast you rub.
Added haptic clicks whenever you hover and / or click on anything in the user interface.
Fixed Molotovs not always exploding when hitting a surface at a certain angle.
Fixed a few instances where the flashlight wouldn’t be enabled after respawning.
Fixed some checkpoints that would respawn you at the start of the level, blocking your progress.
Fixed a bug where handing the shotgun to another player would allow it to hold infinite shells.
Fixed the alarm no longer triggering in the “RUN, LEGS, RUN!!” level after respawning.
If you have any questions, feedback or suggestions - feel free to join our Discord and let us know! https://discord.gg/uNzRwhBR
Source
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